My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Electro Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Electro Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army Princess
Zap
Bats Goblin Barrel Skeleton Army Prince Princess
Barbarian Barrel
Goblin Barrel Skeleton Army Princess
The Log
Goblin Barrel Skeleton Army Prince Princess
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army Princess
Royal Delivery
Bats Goblin Barrel Skeleton Army Prince Princess
Fireball
Goblin Barrel Skeleton Army Princess
Poison
Bats Skeleton Army Princess
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Electro Giant Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Princess Prince Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Prince
Goblin Barrel
Prince Bats Skeleton Army Princess Mega Knight
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Mega Knight Bats Electro Giant The Log Princess
Electro Giant
Prince
The Log
Prince Princess Mega Knight
Princess
Goblin Barrel Prince The Log Mega Knight
Mega Knight
Bats Prince Goblin Barrel The Log Princess

Defense Synergies 1 10

Bats
Prince The Log Mega Knight
Goblin Barrel
Skeleton Army
Prince The Log Princess
Prince
The Log Bats Skeleton Army Electro Giant
Electro Giant
Prince
The Log
Prince Bats Skeleton Army Princess Mega Knight
Princess
Skeleton Army The Log Mega Knight
Mega Knight
Bats The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Bats Prince The Log Mega Knight
Skeleton Army Prince Mega Knight Bats
Skeleton Army Prince Bats Mega Knight
Skeleton Army Prince The Log Princess Mega Knight
Skeleton Army The Log Bats Mega Knight
Bats Princess
Electro Giant The Log Mega Knight
Skeleton Army Prince Princess
Skeleton Army Prince Mega Knight
Bats Skeleton Army Electro Giant The Log Princess Mega Knight
Bats Princess
Skeleton Army Prince Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Prince The Log Princess
Skeleton Army Prince Mega Knight
Skeleton Army Prince Electro Giant The Log Mega Knight
Mega Knight Bats Skeleton Army Prince
Mega Knight Bats Skeleton Army Prince The Log
The Log Bats Princess Mega Knight
Prince
Skeleton Army Mega Knight Bats Prince Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince Electro Giant
Prince The Log Mega Knight
Skeleton Army Mega Knight Bats Prince The Log
Skeleton Army Prince Mega Knight Bats The Log
Skeleton Army Prince Mega Knight
Electro Giant Bats Princess
Skeleton Army Prince Bats
Mega Knight Skeleton Army Prince
Mega Knight Bats Skeleton Army Prince The Log
Skeleton Army
Mega Knight Bats Prince
Skeleton Army Mega Knight Prince Electro Giant The Log
Skeleton Army Prince Mega Knight
Skeleton Army Electro Giant Princess Mega Knight
Skeleton Army Electro Giant Bats Prince The Log
Bats Mega Knight Electro Giant The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
Prince The Log
The Log Mega Knight
Electro Giant Bats Princess
The Log Princess
The Log Princess
The Log
Bats Prince
Prince The Log Princess
Princess
The Log Princess
Princess
Princess Prince The Log
The Log Princess
The Log Princess Mega Knight
Bats
Prince The Log Princess Mega Knight
Electro Giant The Log Princess Mega Knight
Prince The Log Mega Knight
Princess
Prince The Log
The Log
Electro Giant The Log Princess Mega Knight
The Log Princess
Prince The Log Princess Mega Knight
The Log
Bats Electro Giant Princess
Bats Electro Giant
The Log Mega Knight
Princess
Prince Mega Knight
The Log Princess
Bats Skeleton Army Prince Princess
Princess
The Log
Prince Princess Mega Knight
The Log Princess
Electro Giant
Prince Mega Knight
Electro Giant Bats The Log Princess
Bats Princess
Prince Electro Giant The Log Princess Mega Knight
Prince
Mega Knight

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