My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Bowler Goblin Giant Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Goblin Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Phoenix
Giant Snowball
Bats Goblin Hut
Zap
Bats Goblin Hut Goblin Giant
Barbarian Barrel
Goblin Hut Royal Ghost
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Battle Healer Goblin Hut Bowler Royal Ghost
Fireball
Battle Healer Goblin Hut Bowler
Poison
Bats Battle Healer Goblin Hut Phoenix
Lightning
Battle Healer Goblin Hut Bowler Phoenix
Rocket
Battle Healer Goblin Hut Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Bowler Royal Ghost Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Ghost Battle Healer Phoenix Goblin Hut Bowler Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Royal Ghost Battle Healer Phoenix

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Bowler Goblin Giant
Battle Healer
Bats Goblin Hut Bowler Goblin Giant Royal Ghost
Goblin Hut
Battle Healer Bowler Goblin Giant Royal Ghost
Bowler
Bats Battle Healer Goblin Hut
Goblin Giant
Bats Battle Healer Goblin Hut Goblin Machine
Royal Ghost
Battle Healer Goblin Hut
Phoenix
Goblin Machine
Goblin Giant

Defense Synergies 0 9

Bats
Battle Healer Bowler Goblin Giant
Battle Healer
Bats Goblin Hut Bowler Royal Ghost Phoenix
Goblin Hut
Battle Healer Bowler Royal Ghost
Bowler
Bats Battle Healer Goblin Hut
Goblin Giant
Bats
Royal Ghost
Battle Healer Goblin Hut
Phoenix
Battle Healer
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut Goblin Giant
Bats Battle Healer Goblin Hut Phoenix
Goblin Hut Bowler Bats
Goblin Hut Bats Bowler Phoenix
Battle Healer Bowler
Bowler Bats Royal Ghost
Bats Goblin Hut Phoenix
Bowler Battle Healer Goblin Giant Phoenix
Goblin Hut Phoenix
Battle Healer Bowler Royal Ghost Phoenix
Bats Goblin Hut Bowler Goblin Giant Royal Ghost
Bats Goblin Hut Phoenix
Goblin Hut Bowler Bats Battle Healer
Bowler Bats Goblin Hut Royal Ghost
Goblin Hut Phoenix
Goblin Hut Bowler
Bats Goblin Hut Bowler
Bats Battle Healer Goblin Hut Bowler Royal Ghost
Bats Battle Healer Goblin Hut Bowler Royal Ghost
Goblin Hut Phoenix
Bowler Royal Ghost Bats Battle Healer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Goblin Hut Bowler Royal Ghost
Battle Healer Bowler Royal Ghost Phoenix
Bats Battle Healer Goblin Hut Bowler Goblin Giant
Bowler Bats Battle Healer Goblin Giant Phoenix
Battle Healer Goblin Hut Bowler Goblin Giant Phoenix
Bats Goblin Hut Goblin Giant
Bats Battle Healer Goblin Hut Bowler Goblin Giant Phoenix
Battle Healer Goblin Giant Phoenix
Bats Goblin Hut Phoenix
Goblin Hut Goblin Giant Phoenix
Bats Goblin Hut Bowler Phoenix
Bowler Goblin Giant Phoenix
Bowler Goblin Giant
Bowler
Goblin Hut Phoenix Bats Battle Healer Bowler Goblin Giant
Bats Bowler Battle Healer Goblin Hut Royal Ghost Phoenix
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Bowler Royal Ghost
Goblin Hut Goblin Giant
Bowler
Bats Goblin Giant Goblin Machine
Bowler
Bowler
Bats Bowler
Bowler Goblin Machine
Goblin Hut Bowler
Goblin Hut
Goblin Hut Bowler
Goblin Hut Bowler
Bats
Bowler Goblin Machine
Bowler Goblin Machine
Bowler
Bowler
Bowler Goblin Machine
Bowler Royal Ghost
Bowler
Bats
Bats Goblin Hut
Bowler
Bowler
Bats Goblin Hut
Bowler
Bowler
Bats Bowler
Bats
Bowler Goblin Giant Royal Ghost
Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: