My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Witch Little Prince
Zap
Bats Witch Sparky Little Prince
Barbarian Barrel
Wizard Witch Sparky Little Prince
The Log
Witch Sparky Little Prince
Earthquake
Witch
Arrows
Bats Witch Little Prince
Royal Delivery
Bats Battle Healer Wizard Witch Sparky Little Prince
Fireball
Battle Healer Wizard Witch Sparky Little Prince
Poison
Bats Battle Healer Wizard Witch Sparky Little Prince
Lightning
Battle Healer Wizard Witch Sparky Little Prince
Rocket
Battle Healer Wizard Witch Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Little Prince Battle Healer Poison Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Little Prince Battle Healer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Sparky
Battle Healer
Bats Poison Witch Sparky
Wizard
Sparky
Poison
Battle Healer The Log
Witch
Battle Healer
The Log
Poison Sparky Little Prince
Sparky
Bats Battle Healer Wizard The Log
Little Prince
The Log

Defense Synergies 0 14

Bats
Battle Healer The Log Sparky
Battle Healer
Bats Poison Witch The Log Sparky Little Prince
Wizard
The Log
Poison
Battle Healer The Log Sparky
Witch
Battle Healer The Log
The Log
Bats Battle Healer Wizard Poison Witch Sparky Little Prince
Sparky
Bats Battle Healer Poison The Log
Little Prince
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Sparky Bats Battle Healer Witch The Log
Witch Sparky Bats
Witch Sparky Bats
Battle Healer Poison The Log Sparky
The Log Bats
Bats Wizard Poison Witch Little Prince
Battle Healer Poison The Log Sparky
Witch Sparky
Battle Healer Sparky Little Prince
Bats Poison Witch Wizard The Log
Bats Wizard Poison Witch
Sparky Bats Battle Healer Wizard Witch The Log
Wizard Sparky Bats Poison Witch The Log
Sparky
The Log Sparky
Wizard Sparky Bats Poison Witch
Bats Battle Healer Wizard Witch The Log Little Prince
Wizard Poison Witch The Log Bats Battle Healer Little Prince
Sparky
Wizard Bats Battle Healer Poison Witch The Log Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Sparky
Poison Battle Healer Wizard The Log
Bats Battle Healer Witch The Log Sparky
Bats Battle Healer The Log Sparky
Battle Healer Witch Sparky
Wizard Poison Bats Witch
Sparky Bats Battle Healer Witch
Battle Healer Sparky
Bats Poison Witch The Log Sparky
Witch Sparky
Bats Witch Sparky
Poison The Log
Wizard Witch Sparky
Wizard Witch Sparky
Witch Sparky Bats Battle Healer Poison The Log Little Prince
Bats Poison Battle Healer Wizard Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Sparky
Poison The Log
Poison The Log Sparky
Poison The Log Sparky
Wizard Poison The Log Sparky
Wizard Poison Bats Witch
Wizard Poison Witch The Log Sparky
Poison The Log Wizard
Poison The Log Wizard
Bats Poison Sparky
Poison Wizard The Log Sparky
Poison Wizard
Poison The Log Sparky
Poison
Poison The Log Sparky
Wizard Poison Witch The Log Sparky
Wizard Poison The Log Sparky
Poison Sparky
Bats Sparky
Wizard Poison The Log Sparky
Wizard Poison Witch The Log Little Prince
Poison The Log Sparky
Wizard Poison
The Log Sparky
Poison The Log
Poison The Log Wizard Witch Sparky Little Prince
Witch
Poison The Log Wizard Witch Sparky
Wizard Poison Witch The Log Sparky
Poison The Log Sparky
Poison Bats Wizard Witch Sparky Little Prince
Bats Wizard Poison Witch
Sparky
Poison Wizard The Log Sparky
Poison Sparky
Sparky
Wizard Poison The Log Sparky
Bats Witch
Poison Wizard Witch
The Log
Poison Wizard Sparky
The Log Wizard Poison
Poison Sparky
Sparky
Bats Poison Witch The Log Sparky
Bats Poison Witch
Poison Witch The Log Sparky Little Prince
Sparky
Wizard Sparky
Poison

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