My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Skeleton Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Skeleton Ram Rider
Giant Snowball
Bats Archers Ram Rider
Zap
Bats Archers Ram Rider
Barbarian Barrel
Archers Giant Skeleton
The Log
Archers Giant Skeleton Ram Rider
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Giant Skeleton Ram Rider
Fireball
Archers Ram Rider
Poison
Bats Archers
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Barbarian Barrel Archers Arrows Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Berserker Barbarian Barrel Archers

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Barbarian Barrel Ram Rider
Berserker
Archers
Arrows Barbarian Barrel Giant Skeleton Ram Rider Mega Knight
Arrows
Archers Giant Skeleton Ram Rider Mega Knight
Barbarian Barrel
Bats Archers Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Bats Archers Arrows Barbarian Barrel
Ram Rider
Bats Archers Arrows Barbarian Barrel Mega Knight
Mega Knight
Bats Archers Arrows Barbarian Barrel Ram Rider

Defense Synergies 2 9

Bats
Barbarian Barrel Giant Skeleton Mega Knight
Berserker
Archers
Barbarian Barrel Giant Skeleton Mega Knight
Arrows
Mega Knight Barbarian Barrel Giant Skeleton
Barbarian Barrel
Archers Bats Arrows Giant Skeleton Mega Knight
Giant Skeleton
Bats Archers Arrows Barbarian Barrel
Ram Rider
Mega Knight
Arrows Bats Archers Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Ram Rider
Bats Ram Rider Mega Knight
Ram Rider Mega Knight Bats Archers Giant Skeleton
Bats Ram Rider Mega Knight
Arrows Barbarian Barrel Giant Skeleton Mega Knight
Arrows Barbarian Barrel Bats Archers Mega Knight
Bats Ram Rider Archers Arrows
Arrows Barbarian Barrel Giant Skeleton Ram Rider Mega Knight
Archers Barbarian Barrel Giant Skeleton Mega Knight
Bats Berserker Archers Arrows Barbarian Barrel Giant Skeleton Ram Rider Mega Knight
Arrows Bats Archers Ram Rider
Mega Knight Bats Giant Skeleton Ram Rider
Mega Knight Bats Arrows Barbarian Barrel
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Bats Archers Barbarian Barrel Ram Rider
Arrows Barbarian Barrel Bats Archers Giant Skeleton Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Archers Arrows Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Barbarian Barrel Giant Skeleton
Archers Arrows Barbarian Barrel Mega Knight
Giant Skeleton Mega Knight Bats Ram Rider
Giant Skeleton Mega Knight Bats Barbarian Barrel Ram Rider
Giant Skeleton Ram Rider Mega Knight
Arrows Bats Archers Ram Rider
Bats Archers Giant Skeleton Ram Rider
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Bats Barbarian Barrel
Mega Knight Bats Giant Skeleton
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Ram Rider
Archers Mega Knight
Bats Archers Barbarian Barrel Giant Skeleton
Bats Arrows Mega Knight Archers Barbarian Barrel Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel Ram Rider
Arrows Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel Giant Skeleton
Arrows Barbarian Barrel Mega Knight
Arrows Bats Ram Rider
Archers Arrows
Arrows Barbarian Barrel Ram Rider
Arrows Ram Rider
Bats
Arrows Barbarian Barrel Ram Rider
Archers Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bats
Archers Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Ram Rider
Arrows Ram Rider Mega Knight
Arrows Barbarian Barrel
Bats Archers Arrows
Bats
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Bats Archers Barbarian Barrel
Archers Arrows Ram Rider
Arrows Barbarian Barrel
Mega Knight
Arrows
Arrows Giant Skeleton
Mega Knight
Bats Giant Skeleton
Bats
Barbarian Barrel Giant Skeleton Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: