My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Dark Prince Rune Giant Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Dark Prince Ram Rider
Giant Snowball
Bats Archers Ram Rider
Zap
Bats Archers Dark Prince Ram Rider
Barbarian Barrel
Archers Dark Prince Magic Archer
The Log
Archers Dark Prince Ram Rider
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Dark Prince Magic Archer Ram Rider
Fireball
Archers Magic Archer Ram Rider
Poison
Bats Archers Magic Archer
Lightning
Dark Prince Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Archers Earthquake Dark Prince Rune Giant Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Berserker Archers Earthquake

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince Rune Giant Ram Rider
Berserker
Rune Giant
Archers
Dark Prince Rune Giant Ram Rider
Earthquake
Dark Prince Ram Rider
Dark Prince
Bats Archers Earthquake Magic Archer Ram Rider
Rune Giant
Berserker Bats Archers Magic Archer
Magic Archer
Ram Rider Dark Prince Rune Giant
Ram Rider
Magic Archer Bats Archers Earthquake Dark Prince

Defense Synergies 0 5

Bats
Earthquake Dark Prince
Berserker
Archers
Dark Prince
Earthquake
Bats
Dark Prince
Bats Archers Magic Archer
Rune Giant
Magic Archer
Dark Prince Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Magic Archer Ram Rider
Bats Dark Prince Ram Rider
Ram Rider Bats Archers Dark Prince
Bats Dark Prince Ram Rider
Earthquake Dark Prince
Bats Archers Earthquake Dark Prince Magic Archer
Bats Ram Rider Archers Magic Archer
Earthquake Magic Archer Ram Rider
Archers Dark Prince
Bats Berserker Archers Earthquake Dark Prince Magic Archer Ram Rider
Bats Archers Magic Archer Ram Rider
Bats Earthquake Dark Prince Ram Rider
Bats Earthquake Dark Prince Magic Archer
Ram Rider
Ram Rider
Bats Dark Prince
Bats Archers Dark Prince Magic Archer Ram Rider
Earthquake Bats Archers Dark Prince Magic Archer Ram Rider
Ram Rider
Dark Prince Bats Archers Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince
Archers Magic Archer
Bats Dark Prince Ram Rider
Dark Prince Bats Ram Rider
Dark Prince Ram Rider
Bats Archers Magic Archer Ram Rider
Dark Prince Bats Archers Ram Rider
Dark Prince
Bats Dark Prince Magic Archer
Bats Dark Prince
Dark Prince
Dark Prince Ram Rider
Archers Magic Archer
Bats Archers Dark Prince Magic Archer
Bats Archers Earthquake Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Magic Archer Ram Rider
Earthquake Magic Archer
Earthquake Dark Prince
Earthquake Dark Prince Magic Archer
Bats Magic Archer Ram Rider
Archers Earthquake Magic Archer
Earthquake Magic Archer Ram Rider
Ram Rider
Bats
Earthquake Dark Prince Magic Archer Ram Rider
Archers Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Bats
Archers Earthquake Dark Prince Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Dark Prince Magic Archer
Earthquake Magic Archer Ram Rider
Magic Archer Ram Rider
Magic Archer
Bats Archers Magic Archer
Bats
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Bats Archers Dark Prince Magic Archer
Archers Magic Archer Ram Rider
Dark Prince Magic Archer
Earthquake Magic Archer
Dark Prince
Bats Magic Archer
Bats Magic Archer
Dark Prince Magic Archer

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