My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Rune Giant Balloon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Balloon Giant Skeleton Inferno Dragon
Fireball
Balloon Inferno Dragon
Poison
Bats Balloon
Lightning
Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rune Giant Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Arrows Valkyrie Rune Giant Inferno Dragon Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Berserker Arrows Valkyrie

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Giant Skeleton Rune Giant Inferno Dragon
Berserker
Rune Giant
Arrows
Balloon Giant Skeleton
Valkyrie
Bats Balloon Giant Skeleton
Rune Giant
Berserker Inferno Dragon Bats
Balloon
Bats Arrows Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Valkyrie Balloon
Inferno Dragon
Rune Giant Bats

Defense Synergies 0 5

Bats
Valkyrie Giant Skeleton Inferno Dragon
Berserker
Arrows
Valkyrie Giant Skeleton
Valkyrie
Bats Arrows
Rune Giant
Balloon
Giant Skeleton
Bats Arrows
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Bats Valkyrie
Bats Valkyrie Giant Skeleton Inferno Dragon
Inferno Dragon Bats Valkyrie
Arrows Valkyrie Giant Skeleton
Arrows Bats Valkyrie
Bats Inferno Dragon Arrows
Arrows Valkyrie Giant Skeleton
Inferno Dragon
Valkyrie Giant Skeleton
Bats Berserker Valkyrie Arrows Giant Skeleton
Arrows Inferno Dragon Bats
Bats Valkyrie Giant Skeleton
Valkyrie Bats Arrows
Inferno Dragon
Inferno Dragon
Bats Arrows Valkyrie
Arrows Valkyrie Bats
Arrows Valkyrie Bats Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Bats Arrows Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Arrows Valkyrie Inferno Dragon
Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats
Giant Skeleton Valkyrie Inferno Dragon
Arrows Bats
Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Bats Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Valkyrie
Bats Valkyrie Giant Skeleton Inferno Dragon
Bats Arrows Valkyrie Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie
Inferno Dragon
Arrows
Arrows
Arrows
Bats Arrows
Bats
Arrows
Arrows
Giant Skeleton
Arrows
Bats
Arrows
Arrows
Valkyrie
Arrows
Arrows Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton
Inferno Dragon

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