My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant Witch Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Rune Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Barbarians Witch
Zap
Bats Witch
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Mini P.E.K.K.A Witch
Earthquake
Barbarians Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Witch Mother Witch
Fireball
Barbarians Witch Mother Witch
Poison
Bats Barbarians Witch Mother Witch
Lightning
Mini P.E.K.K.A Witch Mother Witch Archer Queen
Rocket
Barbarians Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rune Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Mini P.E.K.K.A Rune Giant Mother Witch Barbarians Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Berserker Mini P.E.K.K.A Rune Giant

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rune Giant
Berserker
Rune Giant
Barbarians
Mini P.E.K.K.A
Bats
Rune Giant
Berserker Bats
Witch
Mother Witch
Archer Queen

Defense Synergies 0 3

Bats
Mini P.E.K.K.A
Berserker
Barbarians
Mini P.E.K.K.A
Bats Witch Mother Witch
Rune Giant
Witch
Mini P.E.K.K.A
Mother Witch
Mini P.E.K.K.A
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Bats Witch
Barbarians Mini P.E.K.K.A Witch Bats
Barbarians Mini P.E.K.K.A Witch Bats
Barbarians Mini P.E.K.K.A
Bats Mother Witch
Bats Witch
Barbarians
Barbarians Mini P.E.K.K.A Witch Archer Queen
Barbarians Mini P.E.K.K.A
Bats Berserker Barbarians Witch Mother Witch
Bats Witch
Barbarians Mini P.E.K.K.A Bats Witch
Bats Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Bats Mini P.E.K.K.A Witch
Bats Barbarians Witch
Witch Bats Barbarians Mother Witch
Barbarians Mini P.E.K.K.A
Bats Barbarians Mini P.E.K.K.A Witch Mother Witch
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Barbarians Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Barbarians
Barbarians Mini P.E.K.K.A Witch
Mother Witch Bats Witch
Mini P.E.K.K.A Bats Barbarians Witch
Mini P.E.K.K.A Barbarians
Bats Barbarians Mini P.E.K.K.A Witch
Witch Barbarians
Bats Barbarians Mini P.E.K.K.A Witch
Barbarians Archer Queen
Barbarians Mini P.E.K.K.A Witch
Barbarians Witch
Barbarians Witch Bats Mini P.E.K.K.A Archer Queen
Bats Barbarians Mini P.E.K.K.A Witch Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Mother Witch Bats Witch
Witch
Bats Mini P.E.K.K.A
Archer Queen
Witch
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Witch Mother Witch
Barbarians
Mother Witch Witch
Witch
Witch
Witch
Bats Witch Mother Witch
Bats Witch
Mini P.E.K.K.A
Bats Barbarians Witch
Witch Archer Queen
Mini P.E.K.K.A
Archer Queen
Archer Queen
Bats Witch Archer Queen
Bats Witch Archer Queen
Witch Archer Queen

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