My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Dart Goblin Royal Hogs Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs Bandit Ram Rider
Giant Snowball
Bats Barbarians Royal Recruits Dart Goblin Royal Hogs Ram Rider
Zap
Bats Dart Goblin Royal Hogs Bandit Ram Rider
Barbarian Barrel
Barbarians Royal Recruits Dart Goblin Royal Hogs Bandit
The Log
Barbarians Royal Recruits Dart Goblin Royal Hogs Bandit Ram Rider
Earthquake
Barbarians Royal Hogs
Arrows
Bats Royal Recruits Dart Goblin Royal Hogs
Royal Delivery
Bats Barbarians Royal Recruits Dart Goblin Royal Hogs Bandit Ram Rider
Fireball
Barbarians Dart Goblin Royal Hogs Bandit Ram Rider
Poison
Bats Barbarians Royal Recruits Dart Goblin Royal Hogs
Lightning
Bandit Ram Rider
Rocket
Barbarians Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Dart Goblin Bandit Barbarians Royal Hogs Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Berserker Dart Goblin Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Royal Hogs Bandit Ram Rider
Berserker
Barbarians
Royal Recruits
Bats Dart Goblin Royal Hogs Bandit Ram Rider
Dart Goblin
Royal Recruits Royal Hogs Bandit Ram Rider
Royal Hogs
Bats Royal Recruits Dart Goblin Bandit
Bandit
Bats Royal Recruits Dart Goblin Royal Hogs Ram Rider
Ram Rider
Bats Royal Recruits Dart Goblin Bandit

Defense Synergies 0 7

Bats
Royal Recruits Dart Goblin Bandit
Berserker
Barbarians
Royal Recruits
Bats Dart Goblin
Dart Goblin
Bats Royal Recruits Bandit Ram Rider
Royal Hogs
Bandit
Bats Dart Goblin Ram Rider
Ram Rider
Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Ram Rider
Barbarians Bats Royal Recruits Dart Goblin Bandit Ram Rider
Barbarians Ram Rider Bats Royal Recruits Dart Goblin Bandit
Barbarians Royal Recruits Bats Dart Goblin Bandit Ram Rider
Barbarians Royal Recruits
Bats Dart Goblin Bandit
Bats Dart Goblin Ram Rider
Barbarians Royal Recruits Dart Goblin Bandit Ram Rider
Barbarians Royal Recruits
Barbarians Royal Recruits Dart Goblin Bandit
Bats Berserker Barbarians Dart Goblin Royal Recruits Bandit Ram Rider
Bats Dart Goblin Ram Rider
Barbarians Royal Recruits Bats Bandit Ram Rider
Bats Barbarians Royal Recruits Dart Goblin
Barbarians Royal Recruits Bandit Ram Rider
Barbarians Royal Recruits Bandit Ram Rider
Barbarians Bats Royal Recruits
Bats Barbarians Royal Recruits Dart Goblin Bandit Ram Rider
Bats Barbarians Royal Recruits Dart Goblin Bandit Ram Rider
Barbarians Royal Recruits Dart Goblin Ram Rider
Royal Recruits Bats Barbarians Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Bandit
Bandit
Barbarians Royal Recruits Bandit Bats Ram Rider
Royal Recruits Bats Barbarians Bandit Ram Rider
Barbarians Royal Recruits Bandit Ram Rider
Bats Dart Goblin Ram Rider
Royal Recruits Bats Barbarians Dart Goblin Bandit Ram Rider
Barbarians Royal Recruits
Royal Recruits Bats Barbarians Bandit
Royal Recruits Barbarians Dart Goblin
Bats Barbarians Royal Recruits Dart Goblin
Royal Recruits Barbarians
Barbarians Royal Recruits Bandit Ram Rider
Royal Recruits Barbarians Dart Goblin
Barbarians Royal Recruits Bats Dart Goblin
Bats Barbarians Royal Recruits Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Bandit
Dart Goblin Bandit Ram Rider
Dart Goblin Bandit
Barbarians Royal Recruits Dart Goblin
Bats Dart Goblin Ram Rider
Dart Goblin
Dart Goblin Ram Rider
Dart Goblin Bandit Ram Rider
Bats
Royal Recruits Dart Goblin Bandit Ram Rider
Dart Goblin
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Bandit
Royal Recruits Dart Goblin Bandit
Bats
Dart Goblin Bandit
Dart Goblin
Barbarians Royal Recruits
Dart Goblin Bandit Ram Rider
Bandit Ram Rider
Dart Goblin Bandit
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Bandit
Bats Barbarians Royal Recruits Dart Goblin Bandit
Dart Goblin Ram Rider
Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin
Bats Dart Goblin
Royal Recruits Dart Goblin Bandit
Dart Goblin

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