My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Bandit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Bandit Phoenix
Giant Snowball
Bats Cannon Barbarians Royal Hogs
Zap
Bats Cannon Royal Hogs Bandit
Barbarian Barrel
Cannon Barbarians Royal Hogs Bandit Magic Archer
The Log
Cannon Barbarians Royal Hogs Bandit
Earthquake
Cannon Barbarians Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Barbarians Royal Hogs Bandit Magic Archer
Fireball
Cannon Barbarians Royal Hogs Bandit Magic Archer
Poison
Bats Cannon Barbarians Royal Hogs Phoenix Magic Archer
Lightning
Cannon Bandit Phoenix Magic Archer
Rocket
Barbarians Royal Hogs Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Bandit Phoenix Magic Archer Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Bandit
Cannon
Barbarians
Royal Hogs
Bats The Log Bandit Magic Archer
The Log
Royal Hogs Bandit Magic Archer
Bandit
Bats Royal Hogs The Log Magic Archer
Phoenix
Magic Archer
Royal Hogs The Log Bandit

Defense Synergies 1 8

Bats
Cannon The Log Bandit
Cannon
The Log Bats Bandit Magic Archer
Barbarians
Royal Hogs
The Log
Cannon Bats Bandit Magic Archer
Bandit
Bats Cannon The Log Magic Archer
Phoenix
Magic Archer
Cannon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Magic Archer
Barbarians Bats Cannon The Log Bandit Phoenix
Cannon Barbarians Bats Bandit
Cannon Barbarians Bats Bandit Phoenix
Barbarians The Log
The Log Bats Cannon Bandit Magic Archer
Bats Cannon Phoenix Magic Archer
Cannon Barbarians The Log Bandit Phoenix Magic Archer
Cannon Barbarians Phoenix
Cannon Barbarians Bandit Phoenix
Bats Barbarians Cannon The Log Bandit Magic Archer
Bats Phoenix Magic Archer
Cannon Barbarians Bats The Log Bandit
Bats Cannon Barbarians The Log Magic Archer
Barbarians Cannon Bandit Phoenix
Barbarians Cannon The Log Bandit
Barbarians Bats Cannon
Cannon Bats Barbarians The Log Bandit Magic Archer
The Log Bats Cannon Barbarians Bandit Magic Archer
Barbarians Cannon Phoenix
Bats Cannon Barbarians The Log Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bandit
Bandit The Log Phoenix Magic Archer
Barbarians Bandit Bats The Log
Bats Barbarians The Log Bandit Phoenix
Barbarians Cannon Bandit Phoenix
Bats Magic Archer
Bats Barbarians Bandit Phoenix
Barbarians Phoenix
Bats Barbarians The Log Bandit Phoenix Magic Archer
Cannon Barbarians Phoenix
Bats Barbarians Phoenix
Barbarians The Log Phoenix
Barbarians Cannon Bandit
Cannon Barbarians Magic Archer
Barbarians Phoenix Bats The Log Magic Archer
Bats Cannon Barbarians The Log Phoenix Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Bandit Magic Archer
The Log Bandit Magic Archer
Barbarians The Log
The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Bandit
Bats
The Log Bandit Magic Archer
Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit
Bats
The Log Bandit Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Barbarians The Log
The Log Magic Archer
The Log Bandit Magic Archer
The Log Bandit Magic Archer
The Log Bandit Magic Archer
Bats Magic Archer
Bats
The Log Bandit Magic Archer
Magic Archer
The Log Magic Archer
Bats Barbarians Bandit Magic Archer
Magic Archer
The Log
Magic Archer
The Log Magic Archer
Bats The Log Magic Archer
Bats Magic Archer
The Log Bandit Magic Archer

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