My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Inferno Dragon
Giant Snowball
Bats Cannon Dart Goblin Inferno Dragon
Zap
Bats Cannon Dart Goblin Prince Inferno Dragon
Barbarian Barrel
Cannon Dart Goblin
The Log
Cannon Dart Goblin Prince
Earthquake
Cannon
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Prince Inferno Dragon
Fireball
Cannon Dart Goblin Inferno Dragon
Poison
Bats Cannon Dart Goblin
Lightning
Cannon Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Dart Goblin Freeze Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Dart Goblin

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince Inferno Dragon
Cannon
Dart Goblin
Prince The Log Mega Knight
Freeze
Prince
Mega Knight Bats Dart Goblin The Log
The Log
Dart Goblin Prince Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Prince Inferno Dragon Dart Goblin The Log

Defense Synergies 2 18

Bats
Cannon Dart Goblin Freeze Prince The Log Inferno Dragon Mega Knight
Cannon
The Log Bats Dart Goblin Prince Inferno Dragon
Dart Goblin
Bats Cannon Prince The Log Inferno Dragon Mega Knight
Freeze
Bats Mega Knight
Prince
The Log Bats Cannon Dart Goblin
The Log
Cannon Prince Bats Dart Goblin Inferno Dragon Mega Knight
Inferno Dragon
Bats Cannon Dart Goblin The Log Mega Knight
Mega Knight
Bats Dart Goblin Freeze The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Inferno Dragon Bats Cannon Dart Goblin Prince The Log Mega Knight
Cannon Prince Mega Knight Bats Dart Goblin Freeze Inferno Dragon
Cannon Prince Inferno Dragon Bats Dart Goblin Mega Knight
Prince The Log Mega Knight
Freeze The Log Bats Cannon Dart Goblin Mega Knight
Bats Dart Goblin Inferno Dragon Cannon Freeze
Cannon Dart Goblin The Log Mega Knight
Cannon Inferno Dragon Prince
Cannon Dart Goblin Prince Mega Knight
Bats Dart Goblin Cannon Freeze The Log Mega Knight
Inferno Dragon Bats Dart Goblin
Cannon Prince Mega Knight Bats Freeze The Log
Mega Knight Bats Cannon Dart Goblin Freeze Prince The Log
Inferno Dragon Cannon Prince Mega Knight
Cannon Freeze Prince The Log Inferno Dragon Mega Knight
Mega Knight Bats Cannon Prince
Cannon Mega Knight Bats Dart Goblin Prince The Log
Freeze The Log Bats Cannon Dart Goblin Inferno Dragon Mega Knight
Cannon Dart Goblin Prince Inferno Dragon
Mega Knight Bats Cannon Dart Goblin Prince The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Prince The Log Inferno Dragon Mega Knight
Mega Knight Bats Prince The Log
Prince Mega Knight Bats The Log
Cannon Prince Inferno Dragon Mega Knight
Bats Dart Goblin Freeze
Prince Bats Dart Goblin
Mega Knight Prince Inferno Dragon
Freeze Mega Knight Bats Prince The Log Inferno Dragon
Cannon Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin Prince
Mega Knight Prince The Log
Prince Mega Knight Cannon
Cannon Dart Goblin Mega Knight
Bats Dart Goblin Freeze Prince The Log Inferno Dragon
Bats Mega Knight Cannon Dart Goblin Freeze The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Freeze Prince The Log
The Log Mega Knight
Bats Dart Goblin Freeze
Dart Goblin The Log
The Log Dart Goblin Freeze
The Log Dart Goblin
Bats Prince
Dart Goblin Prince The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Freeze
Dart Goblin Prince The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Freeze
Bats
Dart Goblin Prince The Log Mega Knight
Dart Goblin The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Freeze The Log Mega Knight
Inferno Dragon
The Log Dart Goblin
Prince The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin Freeze
Dart Goblin The Log Mega Knight
Freeze
Prince Mega Knight
The Log
Bats Dart Goblin Freeze Prince
Dart Goblin
Freeze
The Log
Dart Goblin Prince Mega Knight
The Log Dart Goblin
Dart Goblin Prince Mega Knight
Bats Dart Goblin Freeze The Log
Bats Dart Goblin
Dart Goblin Freeze Prince The Log Mega Knight
Prince Inferno Dragon
Dart Goblin Mega Knight

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