My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Cannon Dart Goblin Hog Rider Guards
Zap
Bats Cannon Dart Goblin Guards
Barbarian Barrel
Cannon Dart Goblin Guards
The Log
Cannon Dart Goblin Mini P.E.K.K.A Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Hog Rider Guards
Fireball
Cannon Dart Goblin Hog Rider
Poison
Bats Cannon Dart Goblin Guards
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Dart Goblin Guards Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Cannon
Dart Goblin
Hog Rider The Log Mega Knight
Mini P.E.K.K.A
Bats Hog Rider The Log Mega Knight
Hog Rider
Bats The Log Dart Goblin Mini P.E.K.K.A Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Dart Goblin Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Bats Dart Goblin Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 15

Bats
Cannon Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Cannon
The Log Bats Dart Goblin Mini P.E.K.K.A Guards
Dart Goblin
Bats Cannon Mini P.E.K.K.A Guards The Log Mega Knight
Mini P.E.K.K.A
The Log Bats Cannon Dart Goblin Guards
Hog Rider
Guards
Cannon Dart Goblin Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Bats Dart Goblin Guards Mega Knight
Mega Knight
Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Mini P.E.K.K.A Bats Cannon Dart Goblin The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Bats Dart Goblin
Cannon Mini P.E.K.K.A Bats Dart Goblin Guards Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Bats Cannon Dart Goblin Guards Mega Knight
Bats Dart Goblin Cannon
Cannon Dart Goblin The Log Mega Knight
Cannon Mini P.E.K.K.A
Guards Cannon Dart Goblin Mini P.E.K.K.A Mega Knight
Bats Dart Goblin Guards Cannon The Log Mega Knight
Bats Dart Goblin
Cannon Mini P.E.K.K.A Mega Knight Bats Guards The Log
Mega Knight Bats Cannon Dart Goblin Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Cannon Mini P.E.K.K.A
Cannon Mega Knight Bats Dart Goblin Guards The Log
The Log Bats Cannon Dart Goblin Guards Mega Knight
Mini P.E.K.K.A Cannon Dart Goblin
Mega Knight Bats Cannon Dart Goblin Mini P.E.K.K.A Guards The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Guards Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight Bats The Log
Cannon Mini P.E.K.K.A Guards Mega Knight
Bats Dart Goblin
Mini P.E.K.K.A Guards Bats Dart Goblin
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log
Cannon Dart Goblin Guards
Mega Knight Bats Dart Goblin Mini P.E.K.K.A Guards
Mega Knight Guards The Log
Mini P.E.K.K.A Mega Knight Cannon Guards
Cannon Dart Goblin Mega Knight
Guards Bats Dart Goblin Mini P.E.K.K.A The Log
Bats Mega Knight Cannon Dart Goblin Mini P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
The Log Mega Knight
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Mini P.E.K.K.A Guards
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin Guards
Mini P.E.K.K.A
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Bats Dart Goblin Guards
Dart Goblin
The Log
Dart Goblin Mini P.E.K.K.A Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Bats Dart Goblin Guards The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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