My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Cannon Dart Goblin Goblin Barrel
Zap
Bats Cannon Dart Goblin Goblin Barrel
Barbarian Barrel
Cannon Dart Goblin Wizard Goblin Barrel Electro Wizard
The Log
Cannon Dart Goblin Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Dart Goblin Wizard Goblin Barrel Electro Wizard
Fireball
Cannon Dart Goblin Wizard Goblin Barrel Electro Wizard
Poison
Bats Cannon Dart Goblin Wizard Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Dart Goblin Goblin Barrel Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Cannon
Dart Goblin
Goblin Barrel The Log Mega Knight
Wizard
Mega Knight
Goblin Barrel
Dart Goblin Bats Mega Knight
The Log
Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Dart Goblin Wizard Goblin Barrel The Log Electro Wizard

Defense Synergies 1 17

Bats
Cannon Dart Goblin The Log Electro Wizard Mega Knight
Cannon
The Log Bats Dart Goblin Wizard Electro Wizard
Dart Goblin
Bats Cannon The Log Electro Wizard Mega Knight
Wizard
Cannon The Log Electro Wizard Mega Knight
Goblin Barrel
The Log
Cannon Bats Dart Goblin Wizard Electro Wizard Mega Knight
Electro Wizard
Bats Cannon Dart Goblin Wizard The Log Mega Knight
Mega Knight
Bats Dart Goblin Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Wizard The Log Electro Wizard
Bats Cannon Dart Goblin The Log Electro Wizard Mega Knight
Cannon Mega Knight Bats Dart Goblin Electro Wizard
Cannon Bats Dart Goblin Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Cannon Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Cannon Wizard
Cannon Dart Goblin The Log Electro Wizard Mega Knight
Cannon
Cannon Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Cannon Wizard The Log Mega Knight
Bats Dart Goblin Wizard Electro Wizard
Cannon Mega Knight Bats Wizard The Log Electro Wizard
Wizard Mega Knight Bats Cannon Dart Goblin The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Wizard Mega Knight Bats Cannon Electro Wizard
Cannon Mega Knight Bats Dart Goblin Wizard The Log Electro Wizard
Wizard The Log Bats Cannon Dart Goblin Electro Wizard Mega Knight
Cannon Dart Goblin Electro Wizard
Wizard Mega Knight Bats Cannon Dart Goblin The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Wizard The Log Mega Knight
Mega Knight Bats The Log Electro Wizard
Mega Knight Bats The Log Electro Wizard
Cannon Mega Knight
Wizard Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats The Log
Cannon Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight The Log Electro Wizard
Mega Knight Cannon Wizard
Wizard Cannon Dart Goblin Mega Knight
Electro Wizard Bats Dart Goblin The Log
Bats Mega Knight Cannon Dart Goblin Wizard The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log Mega Knight
Wizard Bats Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Bats Electro Wizard
Dart Goblin Wizard The Log Electro Wizard
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Bats
Dart Goblin Wizard The Log Electro Wizard Mega Knight
Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Dart Goblin Wizard Electro Wizard
Wizard The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin Wizard Electro Wizard
Electro Wizard Bats Dart Goblin Wizard
Dart Goblin Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Bats Dart Goblin
Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Wizard Electro Wizard Mega Knight
The Log Dart Goblin Wizard
Dart Goblin Mega Knight
Bats Dart Goblin The Log Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin Wizard Mega Knight

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