My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Mighty Miner
Giant Snowball
Bats Cannon Hog Rider Witch Lumberjack Mighty Miner
Zap
Bats Cannon Witch Mighty Miner
Barbarian Barrel
Cannon Witch Lumberjack
The Log
Cannon Hog Rider Witch Lumberjack
Earthquake
Cannon Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Hog Rider Witch Lumberjack
Fireball
Cannon Hog Rider Witch Lumberjack Mighty Miner
Poison
Bats Cannon Witch
Lightning
Cannon Witch Lumberjack Mighty Miner
Rocket
Hog Rider Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Fireball Hog Rider Lumberjack Mighty Miner Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Cannon Fireball Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Lumberjack
Cannon
Fireball
Hog Rider Mega Knight
Hog Rider
Bats Fireball Witch Lumberjack Mega Knight
Witch
Hog Rider Lumberjack Mega Knight
Lumberjack
Bats Hog Rider Witch Mega Knight
Mega Knight
Bats Fireball Hog Rider Witch Lumberjack
Mighty Miner

Defense Synergies 0 11

Bats
Cannon Lumberjack Mega Knight
Cannon
Bats Fireball Witch Lumberjack Mighty Miner
Fireball
Cannon Lumberjack Mega Knight
Hog Rider
Witch
Cannon Lumberjack Mega Knight
Lumberjack
Bats Cannon Fireball Witch
Mega Knight
Bats Fireball Witch
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Lumberjack Bats Cannon Witch Mega Knight
Cannon Witch Lumberjack Mega Knight Bats
Cannon Witch Lumberjack Bats Mega Knight
Fireball Lumberjack Mega Knight
Fireball Bats Cannon Lumberjack Mega Knight
Bats Cannon Fireball Witch
Cannon Fireball Mega Knight
Cannon Witch Mighty Miner Lumberjack
Cannon Lumberjack Mega Knight
Bats Witch Cannon Fireball Lumberjack Mega Knight
Bats Fireball Witch
Cannon Lumberjack Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Cannon Witch Lumberjack
Cannon Lumberjack Mega Knight
Cannon Fireball Lumberjack Mega Knight
Mega Knight Bats Cannon Fireball Witch Lumberjack
Cannon Fireball Mega Knight Bats Witch Lumberjack
Witch Bats Cannon Fireball Lumberjack Mega Knight
Cannon Lumberjack
Mega Knight Bats Cannon Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch
Fireball Lumberjack Mega Knight
Lumberjack Mega Knight Bats Witch
Lumberjack Mega Knight Bats Fireball
Cannon Witch Lumberjack Mega Knight Mighty Miner
Fireball Bats Witch
Bats Fireball Witch Lumberjack
Mega Knight Mighty Miner Lumberjack
Mega Knight Bats Fireball Witch
Witch Cannon
Mega Knight Bats Witch Lumberjack
Mega Knight Fireball
Mega Knight Cannon Fireball Witch Lumberjack
Cannon Fireball Witch Mega Knight
Witch Bats Fireball Lumberjack Mighty Miner
Bats Mega Knight Cannon Fireball Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball Lumberjack
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Bats
Fireball Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mighty Miner Mega Knight
Fireball
Bats Fireball Witch
Fireball Witch
Fireball
Fireball Lumberjack Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Mega Knight

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