My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon Dark Prince
Barbarian Barrel
Cannon Wizard Dark Prince
The Log
Cannon Hog Rider Dark Prince
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Dark Prince
Fireball
Cannon Hog Rider Wizard
Poison
Bats Cannon Wizard
Lightning
Cannon Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Fireball Hog Rider Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Dark Prince
Cannon
Fireball
Hog Rider Dark Prince The Log Mega Knight
Hog Rider
Bats Fireball The Log Wizard Dark Prince Mega Knight
Wizard
Hog Rider Dark Prince Mega Knight
Dark Prince
Bats Fireball Hog Rider Wizard
The Log
Hog Rider Fireball Mega Knight
Mega Knight
Bats Fireball Hog Rider Wizard The Log

Defense Synergies 2 14

Bats
Cannon Dark Prince The Log Mega Knight
Cannon
The Log Bats Fireball Wizard Dark Prince
Fireball
The Log Cannon Dark Prince Mega Knight
Hog Rider
Wizard
Cannon Dark Prince The Log Mega Knight
Dark Prince
Bats Cannon Fireball Wizard The Log
The Log
Cannon Fireball Bats Wizard Dark Prince Mega Knight
Mega Knight
Bats Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log
Bats Cannon Dark Prince The Log Mega Knight
Cannon Mega Knight Bats Dark Prince
Cannon Bats Dark Prince Mega Knight
Fireball Dark Prince The Log Mega Knight
Fireball The Log Bats Cannon Dark Prince Mega Knight
Bats Cannon Fireball Wizard
Cannon Fireball The Log Mega Knight
Cannon
Cannon Dark Prince Mega Knight
Bats Cannon Fireball Wizard Dark Prince The Log Mega Knight
Bats Fireball Wizard
Cannon Mega Knight Bats Fireball Wizard Dark Prince The Log
Fireball Wizard Mega Knight Bats Cannon Dark Prince The Log
Cannon Mega Knight
Cannon Fireball The Log Mega Knight
Wizard Mega Knight Bats Cannon Fireball Dark Prince
Cannon Fireball Mega Knight Bats Wizard Dark Prince The Log
Wizard The Log Bats Cannon Fireball Dark Prince Mega Knight
Cannon
Wizard Dark Prince Mega Knight Bats Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince
Fireball Wizard The Log Mega Knight
Mega Knight Bats Dark Prince The Log
Dark Prince Mega Knight Bats Fireball The Log
Cannon Dark Prince Mega Knight
Fireball Wizard Bats
Dark Prince Bats Fireball
Mega Knight Dark Prince
Mega Knight Bats Fireball Dark Prince The Log
Cannon
Mega Knight Bats Dark Prince
Mega Knight Fireball Dark Prince The Log
Dark Prince Mega Knight Cannon Fireball Wizard
Wizard Cannon Fireball Mega Knight
Bats Fireball Dark Prince The Log
Bats Mega Knight Cannon Fireball Wizard Dark Prince The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Wizard Dark Prince The Log Mega Knight
Fireball Wizard Bats
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball
Fireball Wizard Dark Prince The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Bats
Fireball Wizard Dark Prince The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Dark Prince Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Bats Fireball Dark Prince
Fireball Wizard
The Log Fireball
Fireball Wizard Dark Prince Mega Knight
The Log Fireball Wizard
Fireball
Dark Prince Mega Knight
Bats Fireball The Log
Bats Fireball
Fireball Dark Prince The Log Mega Knight
Fireball Wizard Mega Knight

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