My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider Witch Princess
Zap
Bats Cannon Witch Princess
Barbarian Barrel
Cannon Witch Princess
The Log
Cannon Mini P.E.K.K.A Hog Rider Witch Princess
Earthquake
Cannon Hog Rider Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Witch Princess
Fireball
Cannon Hog Rider Witch Princess
Poison
Bats Cannon Witch Princess
Lightning
Cannon Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Princess Fireball Mini P.E.K.K.A Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Cannon Princess Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Cannon
Fireball
Hog Rider Princess Mega Knight
Mini P.E.K.K.A
Bats Hog Rider Princess Mega Knight
Hog Rider
Bats Fireball Mini P.E.K.K.A Witch Princess Mega Knight
Witch
Hog Rider Mega Knight
Princess
Fireball Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A Hog Rider Witch Princess

Defense Synergies 0 14

Bats
Cannon Mini P.E.K.K.A Mega Knight
Cannon
Bats Fireball Mini P.E.K.K.A Witch Princess
Fireball
Cannon Mini P.E.K.K.A Princess Mega Knight
Mini P.E.K.K.A
Bats Cannon Fireball Witch Princess
Hog Rider
Witch
Cannon Mini P.E.K.K.A Mega Knight
Princess
Cannon Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Fireball Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Mini P.E.K.K.A Bats Cannon Witch Mega Knight
Cannon Mini P.E.K.K.A Witch Mega Knight Bats
Cannon Mini P.E.K.K.A Witch Bats Mega Knight
Fireball Mini P.E.K.K.A Princess Mega Knight
Fireball Bats Cannon Mega Knight
Bats Cannon Fireball Witch Princess
Cannon Fireball Mega Knight
Cannon Mini P.E.K.K.A Witch Princess
Cannon Mini P.E.K.K.A Mega Knight
Bats Witch Cannon Fireball Princess Mega Knight
Bats Fireball Witch Princess
Cannon Mini P.E.K.K.A Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Cannon Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Cannon Mega Knight
Cannon Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Bats Cannon Fireball Mini P.E.K.K.A Witch
Cannon Fireball Mega Knight Bats Witch
Witch Bats Cannon Fireball Princess Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Bats Cannon Fireball Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bats Fireball
Cannon Mini P.E.K.K.A Witch Mega Knight
Fireball Bats Witch Princess
Mini P.E.K.K.A Bats Fireball Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A Witch
Witch Cannon
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Cannon Fireball Witch
Cannon Fireball Witch Princess Mega Knight
Witch Bats Fireball Mini P.E.K.K.A
Bats Mega Knight Cannon Fireball Mini P.E.K.K.A Witch Princess
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball Mega Knight
Fireball Bats Witch Princess
Witch Princess
Fireball Princess
Fireball
Bats Fireball Mini P.E.K.K.A
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Princess Mega Knight
Fireball Witch Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Fireball Witch Princess Mega Knight
Witch
Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball
Bats Fireball Witch Princess
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball Princess
Mega Knight
Fireball Princess
Bats Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Mini P.E.K.K.A Princess Mega Knight
Fireball Princess
Fireball
Mega Knight
Bats Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball Mega Knight

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