My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Cannon Musketeer
Zap
Bats Cannon Inferno Tower Dark Prince
Barbarian Barrel
Cannon Musketeer Inferno Tower Dark Prince
The Log
Cannon Musketeer Dark Prince
Earthquake
Cannon Inferno Tower
Arrows
Bats
Royal Delivery
Bats Musketeer Dark Prince P.E.K.K.A
Fireball
Cannon Musketeer Inferno Tower
Poison
Bats Cannon Musketeer Inferno Tower
Lightning
Cannon Musketeer Inferno Tower Dark Prince
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Fireball Musketeer Dark Prince Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince P.E.K.K.A
Cannon
Fireball
Dark Prince The Log
Musketeer
Dark Prince P.E.K.K.A The Log
Inferno Tower
Dark Prince
Bats Fireball Musketeer
P.E.K.K.A
Bats Musketeer The Log
The Log
Fireball Musketeer P.E.K.K.A

Defense Synergies 6 17

Bats
Cannon Musketeer Inferno Tower Dark Prince P.E.K.K.A The Log
Cannon
Musketeer The Log Bats Fireball Inferno Tower Dark Prince
Fireball
The Log Cannon Musketeer Inferno Tower Dark Prince
Musketeer
Cannon The Log Bats Fireball Inferno Tower Dark Prince P.E.K.K.A
Inferno Tower
The Log Bats Cannon Fireball Musketeer Dark Prince
Dark Prince
Bats Cannon Fireball Musketeer Inferno Tower The Log
P.E.K.K.A
The Log Bats Musketeer
The Log
Cannon Fireball Musketeer Inferno Tower P.E.K.K.A Bats Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Inferno Tower The Log
Inferno Tower P.E.K.K.A Bats Cannon Musketeer Dark Prince The Log
Cannon Inferno Tower P.E.K.K.A Bats Musketeer Dark Prince
Cannon Inferno Tower P.E.K.K.A Bats Musketeer Dark Prince
Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Bats Cannon Musketeer Dark Prince
Bats Musketeer Inferno Tower Cannon Fireball
Cannon Fireball Musketeer Inferno Tower P.E.K.K.A The Log
Cannon Inferno Tower P.E.K.K.A Musketeer
Cannon Musketeer Inferno Tower Dark Prince
Bats Cannon Fireball Musketeer Dark Prince The Log
Musketeer Inferno Tower Bats Fireball
Cannon Inferno Tower P.E.K.K.A Bats Fireball Musketeer Dark Prince The Log
Fireball Bats Cannon Dark Prince P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Cannon
Inferno Tower Cannon Fireball P.E.K.K.A The Log
Bats Cannon Fireball Musketeer Inferno Tower Dark Prince P.E.K.K.A
Cannon Fireball Bats Musketeer Dark Prince The Log
The Log Bats Cannon Fireball Musketeer Dark Prince
P.E.K.K.A Cannon Musketeer Inferno Tower
Dark Prince Bats Cannon Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Dark Prince P.E.K.K.A
Fireball Musketeer The Log
P.E.K.K.A Bats Musketeer Inferno Tower Dark Prince The Log
Dark Prince P.E.K.K.A Bats Fireball Musketeer Inferno Tower The Log
Inferno Tower P.E.K.K.A Cannon Musketeer Dark Prince
Fireball Bats Musketeer
Dark Prince P.E.K.K.A Bats Fireball Musketeer Inferno Tower
Inferno Tower P.E.K.K.A Dark Prince
P.E.K.K.A Bats Fireball Inferno Tower Dark Prince The Log
Inferno Tower P.E.K.K.A Cannon Musketeer
P.E.K.K.A Bats Musketeer Inferno Tower Dark Prince
P.E.K.K.A Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Cannon Fireball Inferno Tower
Cannon Fireball Musketeer
Inferno Tower Bats Fireball Musketeer Dark Prince P.E.K.K.A The Log
Bats Cannon Fireball Musketeer Inferno Tower Dark Prince P.E.K.K.A The Log
Cannon Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Dark Prince The Log
Fireball Dark Prince The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer Dark Prince The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer Dark Prince The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Dark Prince
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Fireball Musketeer Dark Prince
Fireball Musketeer
The Log Fireball
Fireball Musketeer Dark Prince
The Log Fireball Musketeer
Fireball
Musketeer Dark Prince P.E.K.K.A
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer Dark Prince The Log
P.E.K.K.A
Fireball

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