My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Cannon Musketeer Valkyrie
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Bats Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Fireball Musketeer Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight
Cannon
Fireball
Hog Rider The Log Mega Knight
Musketeer
Valkyrie Hog Rider The Log Mega Knight
Valkyrie
Bats Musketeer Hog Rider
Hog Rider
Bats Fireball Musketeer Valkyrie The Log Mega Knight
The Log
Hog Rider Fireball Musketeer Mega Knight
Mega Knight
Bats Fireball Musketeer Hog Rider The Log

Defense Synergies 5 13

Bats
Cannon Musketeer Valkyrie The Log Mega Knight
Cannon
Musketeer The Log Bats Fireball Valkyrie
Fireball
The Log Cannon Musketeer Valkyrie Mega Knight
Musketeer
Cannon Valkyrie The Log Bats Fireball Mega Knight
Valkyrie
Musketeer Bats Cannon Fireball The Log
Hog Rider
The Log
Cannon Fireball Musketeer Bats Valkyrie Mega Knight
Mega Knight
Bats Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie The Log
Bats Cannon Musketeer Valkyrie The Log Mega Knight
Cannon Mega Knight Bats Musketeer Valkyrie
Cannon Bats Musketeer Valkyrie Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Bats Cannon Musketeer Valkyrie Mega Knight
Bats Musketeer Cannon Fireball
Cannon Fireball Musketeer Valkyrie The Log Mega Knight
Cannon Musketeer
Cannon Musketeer Valkyrie Mega Knight
Bats Valkyrie Cannon Fireball Musketeer The Log Mega Knight
Musketeer Bats Fireball
Cannon Mega Knight Bats Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Mega Knight Bats Cannon The Log
Cannon Mega Knight
Cannon Fireball The Log Mega Knight
Mega Knight Bats Cannon Fireball Musketeer Valkyrie
Cannon Fireball Valkyrie Mega Knight Bats Musketeer The Log
Valkyrie The Log Bats Cannon Fireball Musketeer Mega Knight
Cannon Musketeer
Valkyrie Mega Knight Bats Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball
Fireball Musketeer Valkyrie The Log Mega Knight
Mega Knight Bats Musketeer Valkyrie The Log
Valkyrie Mega Knight Bats Fireball Musketeer The Log
Cannon Musketeer Valkyrie Mega Knight
Fireball Bats Musketeer
Bats Fireball Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Fireball Valkyrie The Log
Cannon Musketeer
Mega Knight Bats Musketeer Valkyrie
Mega Knight Fireball Valkyrie The Log
Mega Knight Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie Mega Knight
Bats Fireball Musketeer Valkyrie The Log
Bats Valkyrie Mega Knight Cannon Fireball Musketeer The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Bats
Fireball Musketeer The Log Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Mega Knight
Fireball The Log Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer Valkyrie Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Mega Knight

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