My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider Witch
Zap
Bats Cannon Witch
Barbarian Barrel
Cannon Musketeer Valkyrie Witch
The Log
Cannon Musketeer Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Musketeer Valkyrie Hog Rider Witch
Fireball
Cannon Musketeer Hog Rider Witch
Poison
Bats Cannon Musketeer Witch
Lightning
Cannon Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Fireball Musketeer Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Fireball

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Cannon
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Bats Musketeer Hog Rider Witch
Hog Rider
Bats Fireball Musketeer Valkyrie The Log Witch
Witch
Valkyrie Hog Rider
The Log
Hog Rider Fireball Musketeer

Defense Synergies 5 12

Bats
Cannon Musketeer Valkyrie The Log
Cannon
Musketeer The Log Bats Fireball Valkyrie Witch
Fireball
The Log Cannon Musketeer Valkyrie
Musketeer
Cannon Valkyrie The Log Bats Fireball
Valkyrie
Musketeer Bats Cannon Fireball Witch The Log
Hog Rider
Witch
Cannon Valkyrie The Log
The Log
Cannon Fireball Musketeer Bats Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie The Log
Bats Cannon Musketeer Valkyrie Witch The Log
Cannon Witch Bats Musketeer Valkyrie
Cannon Witch Bats Musketeer Valkyrie
Fireball Valkyrie The Log
Fireball The Log Bats Cannon Musketeer Valkyrie
Bats Musketeer Cannon Fireball Witch
Cannon Fireball Musketeer Valkyrie The Log
Cannon Witch Musketeer
Cannon Musketeer Valkyrie
Bats Valkyrie Witch Cannon Fireball Musketeer The Log
Musketeer Bats Fireball Witch
Cannon Bats Fireball Musketeer Valkyrie Witch The Log
Fireball Valkyrie Bats Cannon Witch The Log
Cannon
Cannon Fireball The Log
Bats Cannon Fireball Musketeer Valkyrie Witch
Cannon Fireball Valkyrie Bats Musketeer Witch The Log
Valkyrie Witch The Log Bats Cannon Fireball Musketeer
Cannon Musketeer
Valkyrie Bats Cannon Fireball Musketeer Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Musketeer Valkyrie The Log
Bats Musketeer Valkyrie Witch The Log
Valkyrie Bats Fireball Musketeer The Log
Cannon Musketeer Valkyrie Witch
Fireball Bats Musketeer Witch
Bats Fireball Musketeer Valkyrie Witch
Valkyrie
Bats Fireball Valkyrie Witch The Log
Witch Cannon Musketeer
Bats Musketeer Valkyrie Witch
Fireball Valkyrie The Log
Cannon Fireball Valkyrie Witch
Cannon Fireball Musketeer Valkyrie Witch
Witch Bats Fireball Musketeer Valkyrie The Log
Bats Valkyrie Cannon Fireball Musketeer Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball Valkyrie Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Bats Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Fireball Musketeer Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer Witch The Log
Bats Fireball Musketeer Witch
Fireball Musketeer Witch The Log
Fireball

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