My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Cannon Skeleton Army Princess Inferno Dragon
Zap
Bats Cannon Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Cannon Skeleton Army Princess
The Log
Cannon Skeleton Army Princess
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Skeleton Army P.E.K.K.A Princess Inferno Dragon
Fireball
Cannon Skeleton Army Princess Inferno Dragon
Poison
Bats Cannon Skeleton Army Princess
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Skeleton Army Princess Fireball Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Inferno Dragon
Cannon
Fireball
The Log Princess
Skeleton Army
P.E.K.K.A
Bats The Log Princess
The Log
Fireball P.E.K.K.A Princess
Princess
Fireball P.E.K.K.A The Log
Inferno Dragon
Bats

Defense Synergies 3 15

Bats
Cannon P.E.K.K.A The Log Inferno Dragon
Cannon
The Log Bats Fireball Skeleton Army Princess Inferno Dragon
Fireball
The Log Cannon Princess
Skeleton Army
Cannon The Log Princess Inferno Dragon
P.E.K.K.A
The Log Bats Princess
The Log
Cannon Fireball P.E.K.K.A Bats Skeleton Army Princess Inferno Dragon
Princess
Cannon Fireball Skeleton Army P.E.K.K.A The Log
Inferno Dragon
Bats Cannon Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Skeleton Army P.E.K.K.A Inferno Dragon Bats Cannon The Log
Cannon Skeleton Army P.E.K.K.A Bats Inferno Dragon
Cannon Skeleton Army P.E.K.K.A Inferno Dragon Bats
Fireball Skeleton Army P.E.K.K.A The Log Princess
Fireball Skeleton Army The Log Bats Cannon
Bats Inferno Dragon Cannon Fireball Princess
Cannon Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A Inferno Dragon Skeleton Army Princess
Skeleton Army Cannon
Bats Skeleton Army Cannon Fireball The Log Princess
Inferno Dragon Bats Fireball Princess
Cannon Skeleton Army P.E.K.K.A Bats Fireball The Log
Fireball Skeleton Army Bats Cannon P.E.K.K.A The Log Princess
Skeleton Army P.E.K.K.A Inferno Dragon Cannon
Skeleton Army Cannon Fireball P.E.K.K.A The Log Inferno Dragon
Bats Cannon Fireball Skeleton Army P.E.K.K.A
Cannon Fireball Bats Skeleton Army The Log
The Log Bats Cannon Fireball Princess Inferno Dragon
P.E.K.K.A Cannon Inferno Dragon
Skeleton Army Bats Cannon Fireball P.E.K.K.A The Log
P.E.K.K.A Cannon Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball The Log Inferno Dragon
Skeleton Army P.E.K.K.A Bats The Log
Skeleton Army P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Cannon Skeleton Army Inferno Dragon
Fireball Bats Princess
Skeleton Army P.E.K.K.A Bats Fireball
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Bats Fireball Skeleton Army The Log Inferno Dragon
P.E.K.K.A Cannon Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Cannon Fireball
Cannon Fireball Skeleton Army Princess
Skeleton Army Bats Fireball P.E.K.K.A The Log Inferno Dragon
Bats Cannon Fireball P.E.K.K.A The Log Princess Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Inferno Dragon
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess
Bats Fireball
Fireball
Fireball The Log
Fireball Princess
P.E.K.K.A
Fireball The Log Princess
Bats Fireball Skeleton Army Princess
Fireball Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball
P.E.K.K.A
Bats Fireball The Log Princess
Bats Fireball Princess
Fireball The Log Princess
P.E.K.K.A Inferno Dragon
Fireball

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