My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Guards
Giant Snowball
Bats Cannon Goblin Barrel Guards Witch
Zap
Bats Cannon Goblin Barrel Guards Witch
Barbarian Barrel
Cannon Valkyrie Goblin Barrel Guards Witch
The Log
Cannon Goblin Barrel Guards Witch
Earthquake
Cannon Goblin Barrel Guards Witch
Arrows
Bats Goblin Barrel Guards Witch
Royal Delivery
Bats Valkyrie Goblin Barrel Guards Witch
Fireball
Cannon Goblin Barrel Witch
Poison
Bats Cannon Guards Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Barrel Guards Fireball Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Goblin Barrel Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Goblin Barrel
Cannon
Fireball
Giant
Valkyrie
Bats Goblin Barrel Giant Witch
Giant
Bats Goblin Barrel Fireball Valkyrie Guards Witch
Goblin Barrel
Valkyrie Giant Bats Guards
Guards
Giant Goblin Barrel
Witch
Valkyrie Giant

Defense Synergies 0 9

Bats
Cannon Valkyrie
Cannon
Bats Fireball Valkyrie Guards Witch
Fireball
Cannon Valkyrie
Valkyrie
Bats Cannon Fireball Witch
Giant
Goblin Barrel
Guards
Cannon Witch
Witch
Cannon Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie
Bats Cannon Valkyrie Witch
Cannon Witch Bats Valkyrie
Cannon Witch Bats Valkyrie Guards
Fireball Valkyrie
Fireball Bats Cannon Valkyrie Guards
Bats Cannon Fireball Witch
Cannon Fireball Valkyrie
Cannon Witch
Guards Cannon Valkyrie
Bats Valkyrie Guards Witch Cannon Fireball
Bats Fireball Witch
Cannon Bats Fireball Valkyrie Guards Witch
Fireball Valkyrie Bats Cannon Guards Witch
Cannon
Cannon Fireball
Bats Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Bats Guards Witch
Valkyrie Witch Bats Cannon Fireball Guards
Cannon
Valkyrie Bats Cannon Fireball Guards Witch
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Witch
Fireball Valkyrie
Guards Bats Valkyrie Witch
Valkyrie Guards Bats Fireball
Cannon Valkyrie Guards Witch
Fireball Bats Witch
Guards Bats Fireball Valkyrie Witch
Valkyrie
Bats Fireball Valkyrie Witch
Witch Cannon Guards
Bats Valkyrie Guards Witch
Fireball Valkyrie Guards
Cannon Fireball Valkyrie Guards Witch
Cannon Fireball Valkyrie Witch
Guards Witch Bats Fireball Valkyrie
Bats Valkyrie Cannon Fireball Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Valkyrie
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball Guards
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Guards Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Guards Witch
Fireball Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
Bats Fireball Guards Witch
Bats Fireball Witch
Fireball Witch
Fireball

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