My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Cannon Goblin Barrel
Zap
Bats Cannon Firecracker Goblin Barrel Bandit
Barbarian Barrel
Cannon Firecracker Goblin Barrel Bandit
The Log
Cannon Firecracker Goblin Barrel Bandit
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Goblin Barrel P.E.K.K.A Bandit
Fireball
Cannon Firecracker Goblin Barrel Bandit
Poison
Bats Cannon Firecracker
Lightning
Cannon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Firecracker Goblin Barrel Bandit Poison P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Firecracker Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel P.E.K.K.A Bandit
Cannon
Firecracker
Bats Goblin Barrel P.E.K.K.A Bandit Mega Knight
Goblin Barrel
Bats Firecracker P.E.K.K.A Bandit Mega Knight
Poison
P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Bats Firecracker Goblin Barrel
Bandit
Bats Firecracker Goblin Barrel Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel Poison Bandit

Defense Synergies 0 13

Bats
Cannon Firecracker P.E.K.K.A Bandit Mega Knight
Cannon
Bats Firecracker Poison Bandit
Firecracker
Bats Cannon P.E.K.K.A Bandit Mega Knight
Goblin Barrel
Poison
Cannon Mega Knight
P.E.K.K.A
Bats Firecracker
Bandit
Bats Cannon Firecracker Mega Knight
Mega Knight
Bats Firecracker Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
P.E.K.K.A Bats Cannon Firecracker Bandit Mega Knight
Cannon P.E.K.K.A Mega Knight Bats Bandit
Cannon P.E.K.K.A Bats Firecracker Bandit Mega Knight
Firecracker Poison P.E.K.K.A Mega Knight
Bats Cannon Firecracker Bandit Mega Knight
Bats Cannon Firecracker Poison
Cannon Poison P.E.K.K.A Bandit Mega Knight
Cannon P.E.K.K.A
Cannon Firecracker Bandit Mega Knight
Bats Poison Cannon Firecracker Bandit Mega Knight
Bats Firecracker Poison
Cannon P.E.K.K.A Mega Knight Bats Bandit
Mega Knight Bats Cannon Firecracker Poison P.E.K.K.A
P.E.K.K.A Cannon Bandit Mega Knight
Cannon P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Cannon Firecracker Poison P.E.K.K.A
Cannon Mega Knight Bats Firecracker Bandit
Poison Bats Cannon Firecracker Bandit Mega Knight
P.E.K.K.A Cannon
Mega Knight Bats Cannon Firecracker Poison P.E.K.K.A Bandit
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Bandit
Poison Bandit Firecracker Mega Knight
P.E.K.K.A Bandit Mega Knight Bats
P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Cannon Bandit Mega Knight
Firecracker Poison Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Firecracker Poison Bandit
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Poison
P.E.K.K.A Mega Knight Cannon Bandit
Cannon Firecracker Mega Knight
Bats Firecracker Poison P.E.K.K.A
Bats Poison Mega Knight Cannon Firecracker P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Bandit
Poison Bandit
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker Bandit
Bats Poison
Firecracker Poison Bandit
Poison Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Poison Bandit
Firecracker Poison Bandit Mega Knight
Poison
Bats
Firecracker Poison Bandit Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Mega Knight
Firecracker Poison Bandit
Poison Bandit Mega Knight
Poison Firecracker Bandit
Poison Bats Firecracker
Bats Firecracker Poison
Poison Bandit Mega Knight
Firecracker Poison
P.E.K.K.A Mega Knight
Firecracker Poison
Bats Bandit
Poison Firecracker
Poison Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Bandit Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Poison

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