My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Cannon Balloon Electro Dragon
Zap
Bats Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Electro Dragon
Fireball
Cannon Firecracker Balloon Electro Dragon
Poison
Bats Cannon Firecracker Balloon Electro Dragon
Lightning
Cannon Balloon Electro Dragon Goblinstein
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Firecracker Fireball Balloon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker
Cannon
Firecracker
Bats Balloon
Fireball
The Log
Balloon
Bats Firecracker Electro Dragon The Log
Electro Dragon
Balloon
The Log
Fireball Balloon
Goblinstein

Defense Synergies 3 8

Bats
Cannon Firecracker The Log
Cannon
The Log Bats Firecracker Fireball Electro Dragon
Firecracker
The Log Bats Cannon Electro Dragon
Fireball
The Log Cannon
Balloon
Electro Dragon
Cannon Firecracker The Log
The Log
Cannon Firecracker Fireball Bats Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Electro Dragon The Log
Bats Cannon Firecracker Electro Dragon The Log
Cannon Bats Electro Dragon
Cannon Bats Firecracker Electro Dragon
Firecracker Fireball The Log
Fireball The Log Bats Cannon Firecracker Electro Dragon
Bats Cannon Firecracker Fireball Electro Dragon
Cannon Fireball Electro Dragon The Log
Cannon
Cannon Firecracker
Bats Cannon Firecracker Fireball Electro Dragon The Log
Bats Firecracker Fireball Electro Dragon
Cannon Bats Fireball Electro Dragon The Log
Fireball Bats Cannon Firecracker Electro Dragon The Log
Cannon
Cannon Fireball The Log Goblinstein
Bats Cannon Firecracker Fireball Electro Dragon
Cannon Fireball Bats Firecracker Electro Dragon The Log
The Log Bats Cannon Firecracker Fireball Electro Dragon
Cannon
Bats Cannon Firecracker Fireball Electro Dragon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker Electro Dragon The Log
Bats Electro Dragon The Log
Bats Fireball The Log
Cannon
Firecracker Fireball Goblinstein Bats Electro Dragon
Bats Fireball
Electro Dragon Goblinstein Bats Firecracker Fireball The Log
Cannon
Bats Electro Dragon
Fireball The Log
Cannon Fireball
Cannon Firecracker Fireball Electro Dragon
Electro Dragon Bats Firecracker Fireball The Log Goblinstein
Bats Cannon Firecracker Fireball Electro Dragon The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Goblinstein
Firecracker Fireball Goblinstein Bats Electro Dragon
Firecracker The Log
Fireball The Log Firecracker Electro Dragon
Fireball The Log Firecracker Electro Dragon
Bats Fireball Electro Dragon
Firecracker Fireball Electro Dragon The Log
Fireball Firecracker Electro Dragon
Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Firecracker Fireball The Log
Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball
Bats
Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
Firecracker The Log Fireball Electro Dragon Goblinstein
Firecracker Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Electro Dragon
Electro Dragon Bats Firecracker Fireball Goblinstein
Fireball
Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon
Firecracker Fireball The Log
Bats Fireball Electro Dragon Goblinstein
Fireball Firecracker Electro Dragon
The Log Fireball
Fireball Firecracker Electro Dragon
The Log Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Fireball The Log
Firecracker Bats Fireball Electro Dragon
Electro Dragon Firecracker Fireball The Log
Fireball Firecracker Electro Dragon

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