My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard
Poison
Bats Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Firecracker Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker P.E.K.K.A
Cannon
Firecracker
Hog Rider Bats P.E.K.K.A
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Bats Firecracker Fireball The Log Electro Wizard
P.E.K.K.A
Electro Wizard Bats Firecracker The Log
The Log
Hog Rider Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 4 13

Bats
Cannon Firecracker P.E.K.K.A The Log Electro Wizard
Cannon
The Log Bats Firecracker Fireball Electro Wizard
Firecracker
The Log Bats Cannon P.E.K.K.A Electro Wizard
Fireball
The Log Cannon Electro Wizard
Hog Rider
P.E.K.K.A
The Log Bats Firecracker Electro Wizard
The Log
Cannon Firecracker Fireball P.E.K.K.A Bats Electro Wizard
Electro Wizard
Bats Cannon Firecracker Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log Electro Wizard
P.E.K.K.A Bats Cannon Firecracker The Log Electro Wizard
Cannon P.E.K.K.A Bats Electro Wizard
Cannon P.E.K.K.A Bats Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Bats Cannon Firecracker Electro Wizard
Bats Electro Wizard Cannon Firecracker Fireball
Cannon Fireball P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A
Cannon Firecracker Electro Wizard
Bats Electro Wizard Cannon Firecracker Fireball The Log
Bats Firecracker Fireball Electro Wizard
Cannon P.E.K.K.A Bats Fireball The Log Electro Wizard
Fireball Bats Cannon Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Fireball P.E.K.K.A The Log Electro Wizard
Bats Cannon Firecracker Fireball P.E.K.K.A Electro Wizard
Cannon Fireball Bats Firecracker The Log Electro Wizard
The Log Bats Cannon Firecracker Fireball Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Bats Cannon Firecracker Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker The Log
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A Cannon
Firecracker Fireball Bats Electro Wizard
P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Firecracker Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Cannon Fireball
Cannon Firecracker Fireball
Electro Wizard Bats Firecracker Fireball P.E.K.K.A The Log
Bats Cannon Firecracker Fireball P.E.K.K.A The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Electro Wizard
Electro Wizard Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Electro Wizard Bats Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball The Log Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Firecracker

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