My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Cannon Hog Rider Goblin Barrel Witch
Zap
Bats Cannon Firecracker Goblin Barrel Witch
Barbarian Barrel
Cannon Firecracker Goblin Barrel Witch
The Log
Cannon Firecracker Hog Rider Goblin Barrel Witch
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Hog Rider Goblin Barrel Witch
Fireball
Cannon Firecracker Hog Rider Goblin Barrel Witch
Poison
Bats Cannon Firecracker Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Firecracker Goblin Barrel Hog Rider Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Firecracker Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Goblin Barrel
Cannon
Firecracker
Hog Rider Bats Goblin Barrel Mega Knight
Hog Rider
Bats Firecracker Goblin Barrel Witch Mega Knight Golden Knight
Goblin Barrel
Bats Firecracker Hog Rider Mega Knight Golden Knight
Witch
Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider Goblin Barrel Witch
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 0 9

Bats
Cannon Firecracker Mega Knight Golden Knight
Cannon
Bats Firecracker Witch
Firecracker
Bats Cannon Mega Knight Golden Knight
Hog Rider
Goblin Barrel
Witch
Cannon Mega Knight
Mega Knight
Bats Firecracker Witch
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Golden Knight
Bats Cannon Firecracker Witch Mega Knight
Cannon Witch Mega Knight Bats
Cannon Witch Bats Firecracker Mega Knight
Firecracker Mega Knight
Bats Cannon Firecracker Mega Knight
Bats Cannon Firecracker Witch
Cannon Mega Knight Golden Knight
Cannon Witch
Cannon Firecracker Mega Knight
Bats Witch Cannon Firecracker Mega Knight
Bats Firecracker Witch
Cannon Mega Knight Bats Witch
Mega Knight Bats Cannon Firecracker Witch Golden Knight
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Bats Cannon Firecracker Witch
Cannon Mega Knight Bats Firecracker Witch Golden Knight
Witch Bats Cannon Firecracker Mega Knight
Cannon
Mega Knight Bats Cannon Firecracker Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Mega Knight
Mega Knight Bats Witch Golden Knight
Mega Knight Bats
Cannon Witch Mega Knight
Firecracker Bats Witch
Bats Witch
Mega Knight
Mega Knight Bats Firecracker Witch
Witch Cannon
Mega Knight Bats Witch Golden Knight
Mega Knight
Mega Knight Cannon Witch Golden Knight
Cannon Firecracker Witch Mega Knight
Witch Bats Firecracker Golden Knight
Bats Mega Knight Cannon Firecracker Witch Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Firecracker Mega Knight
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Bats
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Witch Mega Knight Golden Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch Golden Knight
Witch Mega Knight Golden Knight
Firecracker Golden Knight
Bats Firecracker Witch
Bats Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Witch
Firecracker Witch
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker Witch Golden Knight
Firecracker Bats Witch
Firecracker Witch Mega Knight Golden Knight
Firecracker Mega Knight

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