My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Witch
Zap
Bats Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Witch
Fireball
Cannon Firecracker Witch
Poison
Bats Cannon Firecracker Witch
Lightning
Cannon Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Cannon Firecracker Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Barbarian Barrel Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Barbarian Barrel
Cannon
Firecracker
Bats Mirror Barbarian Barrel Mega Knight
Mirror
Firecracker Barbarian Barrel
Barbarian Barrel
Bats Firecracker Mirror Mega Knight
Witch
Mega Knight
Mega Knight
Bats Firecracker Barbarian Barrel Witch
Goblinstein

Defense Synergies 2 14

Bats
Cannon Firecracker Barbarian Barrel Mega Knight
Cannon
Mirror Bats Firecracker Barbarian Barrel Witch
Firecracker
Bats Cannon Mirror Barbarian Barrel Mega Knight
Mirror
Cannon Barbarian Barrel Firecracker Mega Knight
Barbarian Barrel
Mirror Bats Cannon Firecracker Witch Mega Knight
Witch
Cannon Barbarian Barrel Mega Knight
Mega Knight
Bats Firecracker Mirror Barbarian Barrel Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Barbarian Barrel
Bats Cannon Firecracker Witch Mega Knight
Cannon Witch Mega Knight Bats
Cannon Witch Bats Firecracker Mega Knight
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel Bats Cannon Firecracker Mega Knight
Bats Cannon Firecracker Witch
Cannon Barbarian Barrel Mega Knight
Cannon Witch
Cannon Firecracker Barbarian Barrel Mega Knight
Bats Witch Cannon Firecracker Barbarian Barrel Mega Knight
Bats Firecracker Witch
Cannon Mega Knight Bats Witch
Mega Knight Bats Cannon Firecracker Barbarian Barrel Witch
Cannon Mega Knight
Cannon Mega Knight Goblinstein
Mega Knight Bats Cannon Firecracker Witch
Cannon Mega Knight Bats Firecracker Barbarian Barrel Witch
Barbarian Barrel Witch Bats Cannon Firecracker Mega Knight
Cannon
Mega Knight Bats Cannon Firecracker Barbarian Barrel Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Witch
Firecracker Barbarian Barrel Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Barbarian Barrel
Cannon Witch Mega Knight
Firecracker Goblinstein Bats Witch
Bats Witch
Mega Knight
Mega Knight Goblinstein Bats Firecracker Barbarian Barrel Witch
Witch Cannon
Mega Knight Bats Witch
Mega Knight
Mega Knight Cannon Witch
Cannon Firecracker Witch Mega Knight
Witch Bats Firecracker Barbarian Barrel Goblinstein
Bats Mega Knight Cannon Firecracker Barbarian Barrel Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight Goblinstein
Firecracker Goblinstein Bats Witch
Firecracker Witch
Firecracker Barbarian Barrel
Firecracker
Bats
Firecracker Barbarian Barrel
Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Witch
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Firecracker Barbarian Barrel Mega Knight
Firecracker Barbarian Barrel Witch Mega Knight
Mega Knight
Barbarian Barrel
Firecracker Barbarian Barrel Witch Mega Knight Goblinstein
Witch
Firecracker Barbarian Barrel Witch
Witch Mega Knight
Firecracker Barbarian Barrel
Bats Firecracker Witch
Bats Firecracker Witch Goblinstein
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Barbarian Barrel Witch Goblinstein
Firecracker Witch
Barbarian Barrel
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Barbarian Barrel Witch Mega Knight
Firecracker Mega Knight

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