My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider
Zap
Bats Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Musketeer
The Log
Cannon Firecracker Musketeer Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Musketeer Hog Rider
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Bats Cannon Firecracker Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Cannon Firecracker Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Cannon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Rage
Cannon
Firecracker
Hog Rider Bats Mega Knight
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Bats Firecracker Musketeer Rage The Log Mega Knight
Rage
Hog Rider Bats
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Bats Firecracker Musketeer Hog Rider The Log

Defense Synergies 4 10

Bats
Cannon Firecracker Musketeer The Log Mega Knight
Cannon
Musketeer The Log Bats Firecracker
Firecracker
The Log Bats Cannon Musketeer Mega Knight
Musketeer
Cannon The Log Bats Firecracker Mega Knight
Hog Rider
Rage
The Log
Cannon Firecracker Musketeer Bats Mega Knight
Mega Knight
Bats Firecracker Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer The Log
Bats Cannon Firecracker Musketeer The Log Mega Knight
Cannon Mega Knight Bats Musketeer
Cannon Bats Firecracker Musketeer Mega Knight
Firecracker The Log Mega Knight
The Log Bats Cannon Firecracker Musketeer Mega Knight
Bats Musketeer Cannon Firecracker
Cannon Musketeer The Log Mega Knight
Cannon Musketeer
Cannon Firecracker Musketeer Mega Knight
Bats Cannon Firecracker Musketeer The Log Mega Knight
Musketeer Bats Firecracker
Cannon Mega Knight Bats Musketeer The Log
Mega Knight Bats Cannon Firecracker The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Bats Cannon Firecracker Musketeer
Cannon Mega Knight Bats Firecracker Musketeer The Log
The Log Bats Cannon Firecracker Musketeer Mega Knight
Cannon Musketeer
Mega Knight Bats Cannon Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Musketeer The Log Mega Knight
Mega Knight Bats Musketeer The Log
Mega Knight Bats Musketeer The Log
Cannon Musketeer Mega Knight
Firecracker Bats Musketeer
Bats Musketeer
Mega Knight
Mega Knight Bats Firecracker The Log
Cannon Musketeer
Mega Knight Bats Musketeer
Mega Knight The Log
Mega Knight Cannon
Cannon Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer The Log
Bats Mega Knight Cannon Firecracker Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Firecracker Musketeer The Log
Firecracker The Log Mega Knight
Firecracker Bats Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Bats Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Bats
Firecracker Musketeer The Log Mega Knight
Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Firecracker The Log Mega Knight
Firecracker The Log Musketeer
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Bats Firecracker Musketeer
Bats Firecracker Musketeer
Musketeer The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Musketeer
Firecracker Musketeer
The Log
Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log Mega Knight

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