My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Cannon Musketeer Wall Breakers
Zap
Bats Cannon Firecracker Wall Breakers
Barbarian Barrel
Cannon Firecracker Musketeer Wall Breakers
The Log
Cannon Firecracker Musketeer Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Musketeer Wall Breakers
Fireball
Cannon Firecracker Musketeer Wall Breakers
Poison
Bats Cannon Firecracker Musketeer
Lightning
Cannon Musketeer Monk
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Cannon Firecracker Musketeer Poison Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Cannon Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Wall Breakers
Cannon
Firecracker
Bats Wall Breakers Mega Knight Monk
Musketeer
Mega Knight
Wall Breakers
Bats Firecracker Mega Knight
Poison
Mega Knight
Mega Knight
Bats Firecracker Musketeer Wall Breakers Poison
Monk
Firecracker

Defense Synergies 1 10

Bats
Cannon Firecracker Musketeer Mega Knight
Cannon
Musketeer Bats Firecracker Poison
Firecracker
Bats Cannon Musketeer Mega Knight
Musketeer
Cannon Bats Firecracker Mega Knight
Wall Breakers
Poison
Cannon Mega Knight
Mega Knight
Bats Firecracker Musketeer Poison
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer
Bats Cannon Firecracker Musketeer Mega Knight Monk
Cannon Mega Knight Bats Musketeer
Cannon Bats Firecracker Musketeer Mega Knight Monk
Firecracker Poison Mega Knight Monk
Bats Cannon Firecracker Musketeer Mega Knight
Bats Musketeer Cannon Firecracker Poison
Cannon Musketeer Poison Mega Knight Monk
Cannon Musketeer
Cannon Firecracker Musketeer Mega Knight
Bats Poison Cannon Firecracker Musketeer Mega Knight
Musketeer Bats Firecracker Poison
Cannon Mega Knight Bats Musketeer
Mega Knight Bats Cannon Firecracker Poison
Cannon Mega Knight
Monk Cannon Mega Knight
Mega Knight Bats Cannon Firecracker Musketeer Poison
Cannon Mega Knight Bats Firecracker Musketeer
Poison Bats Cannon Firecracker Musketeer Mega Knight
Cannon Musketeer
Mega Knight Bats Cannon Firecracker Musketeer Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Firecracker Musketeer Mega Knight Monk
Mega Knight Bats Musketeer
Mega Knight Bats Musketeer Monk
Cannon Musketeer Mega Knight
Firecracker Poison Bats Musketeer Monk
Bats Musketeer
Mega Knight
Mega Knight Bats Firecracker Poison Monk
Cannon Musketeer
Mega Knight Bats Musketeer
Mega Knight Monk Poison
Mega Knight Cannon
Cannon Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer Poison Monk
Bats Poison Mega Knight Cannon Firecracker Musketeer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Musketeer Monk
Firecracker Poison Monk Musketeer
Poison
Firecracker Musketeer Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats Musketeer Monk
Firecracker Musketeer Poison
Poison Firecracker
Poison Monk Firecracker
Bats Musketeer Poison
Firecracker Poison Monk Musketeer
Poison Monk Firecracker Musketeer
Poison Firecracker Musketeer
Firecracker Musketeer Poison Monk
Firecracker Musketeer Poison
Firecracker Musketeer Poison
Firecracker Musketeer Poison Mega Knight
Monk Poison
Bats
Firecracker Musketeer Poison Mega Knight Monk
Firecracker Poison Mega Knight Monk
Musketeer Poison Mega Knight Monk
Poison
Musketeer Monk
Musketeer Poison Monk
Firecracker Poison Mega Knight
Firecracker Poison Musketeer Monk
Musketeer Poison Mega Knight Monk
Poison Firecracker Musketeer
Poison Bats Firecracker Musketeer
Bats Firecracker Musketeer Poison
Poison Musketeer Mega Knight
Firecracker Poison Monk
Mega Knight
Firecracker Poison Monk
Bats Musketeer
Poison Firecracker Musketeer Monk
Poison Firecracker Musketeer Mega Knight
Firecracker Musketeer Poison
Monk Poison
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer Poison
Firecracker Bats Musketeer Poison
Poison Firecracker Musketeer Mega Knight Monk
Firecracker Mega Knight Monk
Poison

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