My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Inferno Dragon
Giant Snowball
Bats Cannon Inferno Dragon
Zap
Bats Cannon Firecracker Prince Inferno Dragon
Barbarian Barrel
Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker Prince
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Prince Electro Wizard Inferno Dragon
Fireball
Cannon Firecracker Electro Wizard Inferno Dragon
Poison
Bats Cannon Firecracker Electro Wizard
Lightning
Cannon Prince Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Firecracker Electro Wizard Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Prince Inferno Dragon
Cannon
Firecracker
Bats Prince Inferno Dragon Mega Knight
Prince
Mega Knight Bats Firecracker The Log Electro Wizard
The Log
Prince Mega Knight
Electro Wizard
Prince Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Prince Inferno Dragon Firecracker The Log Electro Wizard

Defense Synergies 3 21

Bats
Cannon Firecracker Prince The Log Electro Wizard Inferno Dragon Mega Knight
Cannon
The Log Bats Firecracker Prince Electro Wizard Inferno Dragon
Firecracker
The Log Bats Cannon Prince Electro Wizard Mega Knight
Prince
The Log Bats Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker Prince Bats Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Bats Cannon Firecracker Prince The Log Inferno Dragon Mega Knight
Inferno Dragon
Bats Cannon The Log Electro Wizard Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Electro Wizard
Inferno Dragon Bats Cannon Firecracker Prince The Log Electro Wizard Mega Knight
Cannon Prince Mega Knight Bats Electro Wizard Inferno Dragon
Cannon Prince Inferno Dragon Bats Firecracker Electro Wizard Mega Knight
Firecracker Prince The Log Mega Knight
The Log Bats Cannon Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Cannon Firecracker
Cannon The Log Electro Wizard Mega Knight
Cannon Inferno Dragon Prince
Cannon Firecracker Prince Electro Wizard Mega Knight
Bats Electro Wizard Cannon Firecracker The Log Mega Knight
Inferno Dragon Bats Firecracker Electro Wizard
Cannon Prince Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Cannon Firecracker Prince The Log Electro Wizard
Inferno Dragon Cannon Prince Electro Wizard Mega Knight
Cannon Prince The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Cannon Firecracker Prince Electro Wizard
Cannon Mega Knight Bats Firecracker Prince The Log Electro Wizard
The Log Bats Cannon Firecracker Electro Wizard Inferno Dragon Mega Knight
Cannon Prince Electro Wizard Inferno Dragon
Mega Knight Bats Cannon Firecracker Prince The Log Electro Wizard
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Electro Wizard Firecracker Prince The Log Inferno Dragon Mega Knight
Mega Knight Bats Prince The Log Electro Wizard
Prince Mega Knight Bats The Log Electro Wizard
Cannon Prince Inferno Dragon Mega Knight
Firecracker Bats Electro Wizard
Prince Bats Electro Wizard
Mega Knight Prince Inferno Dragon
Electro Wizard Mega Knight Bats Firecracker Prince The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Bats Firecracker Prince The Log Inferno Dragon
Bats Mega Knight Cannon Firecracker The Log Electro Wizard Inferno Dragon
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Prince Electro Wizard
Firecracker Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker Prince The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Electro Wizard
Prince The Log Mega Knight
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Prince Mega Knight
Firecracker The Log
Electro Wizard Bats Prince
Firecracker Electro Wizard
The Log
Firecracker Prince Electro Wizard Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Prince The Log Electro Wizard Mega Knight
Prince Inferno Dragon
Firecracker Mega Knight

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