My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Giant Royal Hogs
Giant Snowball
Bats Cannon Royal Recruits Royal Hogs
Zap
Bats Cannon Firecracker Royal Hogs
Barbarian Barrel
Cannon Firecracker Royal Recruits Royal Hogs
The Log
Cannon Firecracker Royal Recruits Royal Hogs
Earthquake
Cannon Firecracker Royal Hogs
Arrows
Bats Firecracker Royal Recruits Royal Hogs
Royal Delivery
Bats Firecracker Royal Recruits Royal Hogs Mother Witch
Fireball
Cannon Firecracker Royal Hogs Mother Witch
Poison
Bats Cannon Firecracker Royal Recruits Royal Hogs Mother Witch
Lightning
Cannon Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Cannon Firecracker Mother Witch Giant Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Cannon Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Royal Recruits Royal Hogs Rage
Cannon
Firecracker
Bats Royal Recruits Giant Royal Hogs
Royal Recruits
Bats Firecracker Royal Hogs
Giant
Bats Rage Firecracker Mother Witch
Royal Hogs
Mother Witch Bats Firecracker Royal Recruits
Rage
Giant Bats Mother Witch
Mother Witch
Royal Hogs Giant Rage

Defense Synergies 0 7

Bats
Cannon Firecracker Royal Recruits
Cannon
Bats Firecracker Royal Recruits Mother Witch
Firecracker
Bats Cannon Royal Recruits
Royal Recruits
Bats Cannon Firecracker
Giant
Royal Hogs
Rage
Mother Witch
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits
Bats Cannon Firecracker Royal Recruits
Cannon Bats Royal Recruits
Cannon Royal Recruits Bats Firecracker
Firecracker Royal Recruits
Bats Cannon Firecracker Mother Witch
Bats Cannon Firecracker
Cannon Royal Recruits
Cannon Royal Recruits
Cannon Firecracker Royal Recruits
Bats Mother Witch Cannon Firecracker Royal Recruits
Bats Firecracker
Cannon Royal Recruits Bats
Bats Cannon Firecracker Royal Recruits
Royal Recruits Cannon
Cannon Royal Recruits
Bats Cannon Firecracker Royal Recruits
Cannon Bats Firecracker Royal Recruits
Bats Cannon Firecracker Royal Recruits Mother Witch
Cannon Royal Recruits
Royal Recruits Bats Cannon Firecracker Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Firecracker
Royal Recruits Bats
Royal Recruits Bats
Royal Recruits Cannon
Firecracker Mother Witch Bats
Royal Recruits Bats
Royal Recruits
Royal Recruits Bats Firecracker
Royal Recruits Cannon
Bats Royal Recruits
Royal Recruits
Royal Recruits Cannon
Royal Recruits Cannon Firecracker
Royal Recruits Bats Firecracker
Bats Cannon Firecracker Royal Recruits Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker
Firecracker Mother Witch Bats
Firecracker
Firecracker
Firecracker
Bats
Firecracker Royal Recruits
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Bats
Firecracker
Firecracker Mother Witch
Royal Recruits
Firecracker Mother Witch
Firecracker
Firecracker
Bats Firecracker Mother Witch
Bats Firecracker
Firecracker
Firecracker
Bats Royal Recruits
Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Bats Firecracker Royal Recruits
Firecracker Bats
Firecracker Royal Recruits
Firecracker

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