My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Cannon Skeleton Army
Zap
Bats Cannon Firecracker Skeleton Army Prince
Barbarian Barrel
Cannon Firecracker Skeleton Army
The Log
Cannon Firecracker Skeleton Army Prince
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Prince
Fireball
Cannon Firecracker Skeleton Army
Poison
Bats Cannon Firecracker Skeleton Army
Lightning
Cannon Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Firecracker Skeleton Army Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Prince
Cannon
Firecracker
Bats Prince Mega Knight
Skeleton Army
Prince
Mega Knight Bats Firecracker The Log
The Log
Prince Mega Knight
Mega Knight
Bats Prince Firecracker The Log
Goblinstein

Defense Synergies 3 14

Bats
Cannon Firecracker Prince The Log Mega Knight
Cannon
The Log Bats Firecracker Skeleton Army Prince
Firecracker
The Log Bats Cannon Skeleton Army Prince Mega Knight
Skeleton Army
Cannon Firecracker Prince The Log
Prince
The Log Bats Cannon Firecracker Skeleton Army
The Log
Cannon Firecracker Prince Bats Skeleton Army Mega Knight
Mega Knight
Bats Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeleton Army Bats Cannon Firecracker Prince The Log Mega Knight
Cannon Skeleton Army Prince Mega Knight Bats
Cannon Skeleton Army Prince Bats Firecracker Mega Knight
Firecracker Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Bats Cannon Firecracker Mega Knight
Bats Cannon Firecracker
Cannon The Log Mega Knight
Cannon Skeleton Army Prince
Skeleton Army Cannon Firecracker Prince Mega Knight
Bats Skeleton Army Cannon Firecracker The Log Mega Knight
Bats Firecracker
Cannon Skeleton Army Prince Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Cannon Firecracker Prince The Log
Skeleton Army Cannon Prince Mega Knight
Skeleton Army Cannon Prince The Log Mega Knight
Mega Knight Bats Cannon Firecracker Skeleton Army Prince
Cannon Mega Knight Bats Firecracker Skeleton Army Prince The Log
The Log Bats Cannon Firecracker Mega Knight
Cannon Prince
Skeleton Army Mega Knight Bats Cannon Firecracker Prince The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince
Firecracker Prince The Log Mega Knight
Skeleton Army Mega Knight Bats Prince The Log
Skeleton Army Prince Mega Knight Bats The Log
Cannon Skeleton Army Prince Mega Knight
Firecracker Bats
Skeleton Army Prince Bats
Mega Knight Skeleton Army Prince
Mega Knight Bats Firecracker Skeleton Army Prince The Log
Cannon Skeleton Army
Mega Knight Bats Prince
Skeleton Army Mega Knight Prince The Log
Skeleton Army Prince Mega Knight Cannon
Cannon Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Prince The Log
Bats Mega Knight Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker Prince The Log Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Bats Skeleton Army Prince
Firecracker
The Log
Firecracker Prince Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log Mega Knight
Prince
Firecracker Mega Knight

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