My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Bats Cannon
Zap
Bats Cannon Firecracker Dark Prince Prince
Barbarian Barrel
Cannon Firecracker Dark Prince
The Log
Cannon Firecracker Dark Prince Prince
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Dark Prince Prince
Fireball
Cannon Firecracker
Poison
Bats Cannon Firecracker
Lightning
Cannon Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Firecracker Tornado Dark Prince Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Firecracker

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Dark Prince Prince Golem
Cannon
Firecracker
Bats Tornado Dark Prince Prince Golem
Tornado
Firecracker Dark Prince Golem The Log
Dark Prince
Prince Bats Firecracker Tornado Golem
Prince
Dark Prince Bats Firecracker Golem The Log
Golem
Bats Firecracker Tornado Dark Prince Prince The Log
The Log
Tornado Prince Golem

Defense Synergies 3 16

Bats
Cannon Firecracker Dark Prince Prince The Log
Cannon
The Log Bats Firecracker Dark Prince Prince
Firecracker
The Log Bats Cannon Tornado Dark Prince Prince
Tornado
Firecracker Dark Prince Prince The Log
Dark Prince
Bats Cannon Firecracker Tornado Prince The Log
Prince
The Log Bats Cannon Firecracker Tornado Dark Prince
Golem
The Log
Cannon Firecracker Prince Bats Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Bats Cannon Firecracker Dark Prince Prince The Log
Cannon Tornado Prince Bats Dark Prince
Cannon Prince Bats Firecracker Dark Prince
Firecracker Tornado Dark Prince Prince The Log
Tornado The Log Bats Cannon Firecracker Dark Prince
Bats Tornado Cannon Firecracker
Cannon The Log
Cannon Tornado Prince
Tornado Cannon Firecracker Dark Prince Prince
Bats Cannon Firecracker Tornado Dark Prince The Log
Bats Firecracker Tornado
Cannon Prince Bats Dark Prince The Log
Bats Cannon Firecracker Tornado Dark Prince Prince The Log
Cannon Prince
Tornado Cannon Prince The Log
Bats Cannon Firecracker Tornado Dark Prince Prince
Cannon Bats Firecracker Tornado Dark Prince Prince The Log
Tornado The Log Bats Cannon Firecracker Dark Prince
Cannon Tornado Prince
Dark Prince Bats Cannon Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince
Firecracker Prince The Log
Bats Dark Prince Prince The Log
Dark Prince Prince Bats Tornado The Log
Cannon Dark Prince Prince
Firecracker Bats Tornado
Dark Prince Prince Bats
Dark Prince Prince
Bats Firecracker Tornado Dark Prince Prince The Log
Cannon
Bats Dark Prince Prince
Tornado Dark Prince Prince The Log
Dark Prince Prince Cannon
Cannon Firecracker
Bats Firecracker Tornado Dark Prince Prince The Log
Bats Cannon Firecracker Dark Prince The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker Dark Prince Prince The Log
Firecracker Dark Prince The Log
Firecracker Bats Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Bats Tornado Prince
Firecracker Tornado Dark Prince Prince The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Tornado
Bats
Firecracker Dark Prince Prince The Log
Firecracker Tornado The Log
Prince The Log
Tornado
Tornado Prince The Log
The Log
Firecracker Tornado The Log Dark Prince
Firecracker The Log Tornado
Tornado Prince The Log
Firecracker Tornado The Log
Bats Firecracker Tornado
Bats Firecracker
The Log
Firecracker
Prince
Firecracker The Log
Bats Dark Prince Prince
Firecracker Tornado
The Log
Firecracker Dark Prince Prince
The Log Firecracker
Tornado
Firecracker Dark Prince Prince
Bats Firecracker Tornado The Log
Firecracker Bats Tornado
Firecracker Tornado Dark Prince Prince The Log
Prince
Firecracker

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