My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Cannon Goblin Gang Goblin Barrel
Zap
Bats Cannon Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Firecracker Valkyrie Goblin Barrel
The Log
Cannon Goblin Gang Firecracker Goblin Barrel
Earthquake
Cannon Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Goblin Barrel
Fireball
Cannon Goblin Gang Firecracker Goblin Barrel
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Goblin Gang Firecracker Goblin Barrel Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Goblin Barrel
Cannon
Goblin Gang
Goblin Barrel Firecracker Valkyrie
Firecracker
Bats Goblin Gang Valkyrie Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel Goblin Gang Firecracker
Goblin Barrel
Goblin Gang Valkyrie Bats Firecracker Mega Knight
The Log
Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel The Log

Defense Synergies 3 14

Bats
Cannon Firecracker Valkyrie The Log Mega Knight
Cannon
The Log Bats Goblin Gang Firecracker Valkyrie
Goblin Gang
Cannon Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats Cannon Goblin Gang Mega Knight
Valkyrie
Firecracker Bats Cannon Goblin Gang The Log
Goblin Barrel
The Log
Cannon Firecracker Bats Goblin Gang Valkyrie Mega Knight
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log
Bats Cannon Goblin Gang Firecracker Valkyrie The Log Mega Knight
Cannon Goblin Gang Mega Knight Bats Valkyrie
Cannon Bats Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
Goblin Gang The Log Bats Cannon Firecracker Valkyrie Mega Knight
Bats Cannon Goblin Gang Firecracker
Cannon Valkyrie The Log Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Cannon Firecracker The Log Mega Knight
Bats Goblin Gang Firecracker
Cannon Mega Knight Bats Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Bats Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang The Log Mega Knight
Mega Knight Bats Cannon Goblin Gang Firecracker Valkyrie
Cannon Mega Knight Bats Goblin Gang Firecracker Valkyrie The Log
Valkyrie The Log Bats Cannon Firecracker Mega Knight
Cannon
Goblin Gang Valkyrie Mega Knight Bats Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Bats Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Bats The Log
Cannon Goblin Gang Valkyrie Mega Knight
Firecracker Bats Goblin Gang
Goblin Gang Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie The Log
Cannon Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Cannon Goblin Gang Valkyrie
Cannon Firecracker Valkyrie Mega Knight
Goblin Gang Bats Firecracker Valkyrie The Log
Bats Valkyrie Mega Knight Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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