My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Cannon Goblin Gang Musketeer Goblin Barrel
Zap
Bats Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel
The Log
Cannon Goblin Gang Musketeer Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel P.E.K.K.A
Fireball
Cannon Goblin Gang Musketeer Wizard Goblin Barrel
Poison
Bats Cannon Goblin Gang Musketeer Wizard
Lightning
Cannon Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Gang Goblin Barrel Musketeer Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Goblin Gang Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel P.E.K.K.A
Cannon
Goblin Gang
Goblin Barrel Valkyrie P.E.K.K.A
Musketeer
Valkyrie P.E.K.K.A
Valkyrie
Bats Musketeer Goblin Barrel Goblin Gang Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Goblin Gang Valkyrie Bats P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel

Defense Synergies 3 13

Bats
Cannon Musketeer Valkyrie P.E.K.K.A
Cannon
Musketeer Bats Goblin Gang Valkyrie Wizard
Goblin Gang
Musketeer Cannon Valkyrie P.E.K.K.A
Musketeer
Cannon Goblin Gang Valkyrie Bats P.E.K.K.A
Valkyrie
Musketeer Bats Cannon Goblin Gang Wizard P.E.K.K.A
Wizard
Cannon Valkyrie P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Bats Goblin Gang Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie Wizard
P.E.K.K.A Bats Cannon Goblin Gang Musketeer Valkyrie
Cannon Goblin Gang P.E.K.K.A Bats Musketeer Valkyrie
Cannon P.E.K.K.A Bats Goblin Gang Musketeer Valkyrie
Valkyrie P.E.K.K.A
Goblin Gang Bats Cannon Musketeer Valkyrie
Bats Musketeer Cannon Goblin Gang Wizard
Cannon Musketeer Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Cannon Musketeer Valkyrie
Bats Goblin Gang Valkyrie Cannon Musketeer Wizard
Musketeer Bats Goblin Gang Wizard
Cannon P.E.K.K.A Bats Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Bats Cannon Goblin Gang P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Wizard Bats Cannon Goblin Gang Musketeer Valkyrie P.E.K.K.A
Cannon Bats Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Bats Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Goblin Gang Valkyrie Wizard Bats Cannon Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Goblin Gang Musketeer Valkyrie Wizard
Goblin Gang P.E.K.K.A Bats Musketeer Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Bats Musketeer
P.E.K.K.A Cannon Goblin Gang Musketeer Valkyrie
Wizard Bats Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Cannon Goblin Gang Musketeer
P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Cannon Goblin Gang Valkyrie Wizard
Wizard Cannon Musketeer Valkyrie
Goblin Gang Bats Musketeer Valkyrie P.E.K.K.A
Bats Valkyrie Cannon Musketeer Wizard P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Wizard Valkyrie
Wizard Bats Musketeer
Musketeer Wizard
Wizard
Wizard
Bats Goblin Gang Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Bats
Musketeer Wizard
Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Bats Musketeer Wizard
Bats Musketeer Wizard
Musketeer Wizard
P.E.K.K.A
Wizard
Bats Goblin Gang Musketeer
Musketeer Wizard
Goblin Gang Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer P.E.K.K.A
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer
P.E.K.K.A
Wizard

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