My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Cannon Musketeer Hog Rider Guards Lumberjack
Zap
Bats Cannon Guards
Barbarian Barrel
Cannon Musketeer Guards Lumberjack
The Log
Cannon Musketeer Hog Rider Guards Lumberjack
Earthquake
Cannon Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Musketeer Hog Rider Guards Lumberjack
Fireball
Cannon Musketeer Hog Rider Lumberjack
Poison
Bats Cannon Musketeer Guards
Lightning
Cannon Musketeer Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Guards Musketeer Hog Rider Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Lumberjack
Cannon
Musketeer
Hog Rider The Log Lumberjack Mega Knight
Hog Rider
Bats Musketeer The Log Guards Lumberjack Mega Knight
Guards
Hog Rider The Log Lumberjack
The Log
Hog Rider Musketeer Guards Lumberjack Mega Knight
Lumberjack
Bats Musketeer Hog Rider Guards The Log Mega Knight
Mega Knight
Bats Musketeer Hog Rider The Log Lumberjack

Defense Synergies 5 12

Bats
Cannon Musketeer The Log Lumberjack Mega Knight
Cannon
Musketeer The Log Bats Guards Lumberjack
Musketeer
Cannon Guards The Log Lumberjack Bats Mega Knight
Hog Rider
Guards
Musketeer Cannon The Log Lumberjack
The Log
Cannon Musketeer Bats Guards Lumberjack Mega Knight
Lumberjack
Musketeer Bats Cannon Guards The Log
Mega Knight
Bats Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Lumberjack Bats Cannon Musketeer The Log Mega Knight
Cannon Lumberjack Mega Knight Bats Musketeer
Cannon Lumberjack Bats Musketeer Guards Mega Knight
The Log Lumberjack Mega Knight
The Log Bats Cannon Musketeer Guards Lumberjack Mega Knight
Bats Musketeer Cannon
Cannon Musketeer The Log Mega Knight
Cannon Musketeer Lumberjack
Guards Cannon Musketeer Lumberjack Mega Knight
Bats Guards Cannon Musketeer The Log Lumberjack Mega Knight
Musketeer Bats
Cannon Lumberjack Mega Knight Bats Musketeer Guards The Log
Mega Knight Bats Cannon Guards The Log Lumberjack
Cannon Lumberjack Mega Knight
Cannon The Log Lumberjack Mega Knight
Mega Knight Bats Cannon Musketeer Lumberjack
Cannon Mega Knight Bats Musketeer Guards The Log Lumberjack
The Log Bats Cannon Musketeer Guards Lumberjack Mega Knight
Cannon Musketeer Lumberjack
Mega Knight Bats Cannon Musketeer Guards The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight
Musketeer The Log Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bats Musketeer The Log
Guards Lumberjack Mega Knight Bats Musketeer The Log
Cannon Musketeer Guards Lumberjack Mega Knight
Bats Musketeer
Guards Bats Musketeer Lumberjack
Mega Knight Lumberjack
Mega Knight Bats The Log
Cannon Musketeer Guards
Mega Knight Bats Musketeer Guards Lumberjack
Mega Knight Guards The Log
Mega Knight Cannon Guards Lumberjack
Cannon Musketeer Mega Knight
Guards Bats Musketeer The Log Lumberjack
Bats Mega Knight Cannon Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Musketeer The Log
The Log
Musketeer Guards The Log
The Log Mega Knight
Bats Musketeer
Musketeer The Log
The Log
The Log
Bats Musketeer Guards Lumberjack
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Bats
Musketeer The Log Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Bats Musketeer
Bats Musketeer Guards
Musketeer The Log Mega Knight
Mega Knight
The Log
Bats Musketeer Guards
Musketeer
The Log
Musketeer Lumberjack Mega Knight
The Log Musketeer
Musketeer Mega Knight
Bats Musketeer Guards The Log
Bats Musketeer
Musketeer The Log Mega Knight
Mega Knight

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