My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Fisherman
Giant Snowball
Bats Cannon Goblin Barrel Fisherman Little Prince
Zap
Bats Cannon Royal Giant Goblin Barrel Fisherman Little Prince
Barbarian Barrel
Cannon Goblin Barrel Little Prince
The Log
Cannon Royal Giant Goblin Barrel Fisherman Little Prince
Earthquake
Cannon Goblin Barrel
Arrows
Bats Goblin Barrel Little Prince
Royal Delivery
Bats Goblin Barrel Fisherman Little Prince
Fireball
Cannon Goblin Barrel Fisherman Little Prince
Poison
Bats Cannon Fisherman Little Prince
Lightning
Cannon Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Cannon Goblin Barrel Fisherman Little Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Cannon Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Rage Goblin Barrel Fisherman
Cannon
Royal Giant
Bats Goblin Barrel Fisherman Rocket
Rocket
Royal Giant
Rage
Bats
Goblin Barrel
Royal Giant Bats
Fisherman
Royal Giant Bats
Little Prince

Defense Synergies 0 4

Bats
Cannon Fisherman
Cannon
Bats Rocket Little Prince
Royal Giant
Rocket
Cannon
Rage
Goblin Barrel
Fisherman
Bats
Little Prince
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon
Bats Cannon Fisherman
Cannon Rocket Fisherman Bats
Cannon Bats Fisherman
Rocket
Bats Cannon
Bats Rocket Cannon Little Prince
Rocket Cannon
Cannon Fisherman
Cannon Fisherman Little Prince
Bats Cannon Fisherman
Bats
Cannon Bats Rocket
Rocket Bats Cannon
Cannon
Rocket Cannon Fisherman
Bats Cannon Fisherman
Cannon Bats Fisherman Little Prince
Bats Cannon Fisherman Little Prince
Cannon Fisherman
Bats Cannon Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Rocket Fisherman
Bats Rocket Fisherman
Rocket Bats Fisherman
Cannon Fisherman
Rocket Bats
Rocket Bats
Fisherman
Rocket Bats
Cannon
Bats
Rocket
Rocket Cannon
Cannon
Bats Rocket Fisherman Little Prince
Bats Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Fisherman
Rocket
Rocket
Rocket
Bats Rocket
Fisherman
Rocket Bats Fisherman
Rocket Fisherman
Rocket
Rocket Fisherman
Rocket Fisherman
Fisherman
Rocket
Rocket
Rocket
Bats Rocket Fisherman
Rocket Fisherman
Rocket Little Prince
Rocket
Rocket
Rocket Fisherman
Rocket
Little Prince
Fisherman
Fisherman
Fisherman
Rocket Fisherman
Bats Little Prince
Rocket Bats
Rocket
Rocket
Rocket
Bats Rocket
Rocket
Rocket
Rocket
Bats Rocket
Bats Rocket
Rocket Little Prince
Rocket

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