My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider Royal Hogs
Giant Snowball
Bats Cannon Royal Recruits Hog Rider Royal Hogs
Zap
Bats Cannon Royal Hogs
Barbarian Barrel
Cannon Royal Recruits Bomb Tower Royal Hogs
The Log
Cannon Royal Recruits Hog Rider Royal Hogs
Earthquake
Cannon Bomb Tower Hog Rider Royal Hogs
Arrows
Bats Royal Recruits Royal Hogs
Royal Delivery
Bats Royal Recruits Hog Rider Royal Hogs
Fireball
Cannon Bomb Tower Hog Rider Royal Hogs
Poison
Bats Cannon Royal Recruits Bomb Tower Royal Hogs
Lightning
Cannon Bomb Tower
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Cannon Tornado Bomb Tower Hog Rider Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Cannon Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Recruits Royal Hogs Rage
Cannon
Royal Recruits
Bats Hog Rider Royal Hogs
Bomb Tower
Hog Rider
Bats Rage Royal Recruits Tornado
Royal Hogs
Bats Royal Recruits
Rage
Hog Rider Bats
Tornado
Hog Rider

Defense Synergies 1 5

Bats
Cannon Royal Recruits Bomb Tower
Cannon
Bats Royal Recruits
Royal Recruits
Bats Cannon Tornado
Bomb Tower
Tornado Bats
Hog Rider
Royal Hogs
Rage
Tornado
Bomb Tower Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits
Bomb Tower Bats Cannon Royal Recruits
Cannon Bomb Tower Tornado Bats Royal Recruits
Cannon Royal Recruits Bomb Tower Bats
Royal Recruits Bomb Tower Tornado
Tornado Bats Cannon Bomb Tower
Bats Tornado Cannon Bomb Tower
Cannon Royal Recruits Bomb Tower
Cannon Royal Recruits Bomb Tower Tornado
Tornado Cannon Royal Recruits
Bats Cannon Royal Recruits Bomb Tower Tornado
Bats Tornado
Cannon Royal Recruits Bomb Tower Bats
Bomb Tower Bats Cannon Royal Recruits Tornado
Royal Recruits Cannon Bomb Tower
Bomb Tower Tornado Cannon Royal Recruits
Bomb Tower Bats Cannon Royal Recruits Tornado
Cannon Bomb Tower Bats Royal Recruits Tornado
Bomb Tower Tornado Bats Cannon Royal Recruits
Cannon Royal Recruits Bomb Tower Tornado
Royal Recruits Bats Cannon Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Bomb Tower
Royal Recruits Bats Bomb Tower
Royal Recruits Bats Tornado
Royal Recruits Cannon
Bats Bomb Tower Tornado
Royal Recruits Bats Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Bats Bomb Tower Tornado
Royal Recruits Cannon
Bats Royal Recruits Bomb Tower
Royal Recruits Tornado
Royal Recruits Cannon Bomb Tower
Royal Recruits Cannon Bomb Tower
Royal Recruits Bats Bomb Tower Tornado
Bats Cannon Royal Recruits Bomb Tower
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Tornado
Royal Recruits
Bats Tornado
Tornado
Tornado
Tornado
Bats Tornado
Royal Recruits Tornado
Tornado
Royal Recruits
Tornado
Bats
Tornado
Tornado
Tornado
Royal Recruits
Tornado
Tornado
Tornado
Tornado
Bats Tornado
Bats
Bats Royal Recruits
Tornado
Tornado
Royal Recruits
Bats Royal Recruits Tornado
Bats Tornado
Royal Recruits Tornado

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