My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Cannon Skeleton Barrel
Zap
Bats Cannon Skeleton Barrel Firecracker
Barbarian Barrel
Cannon Skeleton Barrel Firecracker
The Log
Cannon Skeleton Barrel Firecracker
Earthquake
Cannon Firecracker
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker P.E.K.K.A
Fireball
Cannon Skeleton Barrel Firecracker
Poison
Bats Cannon Skeleton Barrel Firecracker
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Skeleton Barrel Firecracker Fireball Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Skeleton Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Firecracker P.E.K.K.A
Cannon
Skeleton Barrel
Bats Firecracker Fireball
Firecracker
Skeleton Barrel Bats P.E.K.K.A
Fireball
Skeleton Barrel The Log
P.E.K.K.A
Bats Firecracker The Log
The Log
Fireball P.E.K.K.A
Goblinstein

Defense Synergies 4 8

Bats
Cannon Firecracker P.E.K.K.A The Log
Cannon
The Log Bats Firecracker Fireball
Skeleton Barrel
Fireball
Firecracker
The Log Bats Cannon P.E.K.K.A
Fireball
The Log Cannon Skeleton Barrel
P.E.K.K.A
The Log Bats Firecracker
The Log
Cannon Firecracker Fireball P.E.K.K.A Bats
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker Fireball The Log
P.E.K.K.A Bats Cannon Firecracker The Log
Cannon P.E.K.K.A Bats
Cannon P.E.K.K.A Bats Firecracker
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Bats Cannon Firecracker
Bats Cannon Firecracker Fireball
Cannon Skeleton Barrel Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A
Cannon Firecracker
Bats Cannon Firecracker Fireball The Log
Bats Firecracker Fireball
Cannon P.E.K.K.A Bats Fireball The Log
Fireball Bats Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A The Log
Bats Cannon Firecracker Fireball P.E.K.K.A
Cannon Fireball Bats Firecracker The Log
The Log Bats Cannon Firecracker Fireball
P.E.K.K.A Cannon
Bats Cannon Firecracker Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Skeleton Barrel Firecracker The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Cannon
Firecracker Fireball Bats Skeleton Barrel
P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats Firecracker Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Fireball
Cannon Firecracker Fireball
Bats Firecracker Fireball P.E.K.K.A The Log
Bats Cannon Firecracker Fireball P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker The Log
Firecracker Fireball Skeleton Barrel The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Skeleton Barrel
Firecracker The Log
Fireball The Log Skeleton Barrel Firecracker
Fireball The Log Skeleton Barrel Firecracker
Bats Fireball
Firecracker Skeleton Barrel Fireball The Log
Fireball Firecracker
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball
Bats
Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Skeleton Barrel Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Skeleton Barrel
Fireball Skeleton Barrel The Log
Fireball Skeleton Barrel Firecracker The Log
Bats Firecracker Fireball
Bats Skeleton Barrel Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Skeleton Barrel Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Skeleton Barrel Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Skeleton Barrel Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: