My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Rascals Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel Dark Prince
Giant Snowball
Bats Cannon Skeleton Barrel Goblin Barrel Witch
Zap
Bats Cannon Skeleton Barrel Goblin Barrel Dark Prince Witch
Barbarian Barrel
Cannon Skeleton Barrel Rascals Goblin Barrel Dark Prince Witch
The Log
Cannon Skeleton Barrel Rascals Goblin Barrel Dark Prince Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Bats Skeleton Barrel Rascals Goblin Barrel Witch
Royal Delivery
Bats Skeleton Barrel Rascals Goblin Barrel Dark Prince Witch
Fireball
Cannon Skeleton Barrel Rascals Goblin Barrel Witch
Poison
Bats Cannon Skeleton Barrel Rascals Witch
Lightning
Cannon Dark Prince Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Cannon Skeleton Barrel Goblin Barrel Dark Prince Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Cannon Skeleton Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Rascals Barbarian Barrel Goblin Barrel Dark Prince
Cannon
Skeleton Barrel
Bats Goblin Barrel Rascals Dark Prince Witch
Rascals
Goblin Barrel Bats Skeleton Barrel Dark Prince
Barbarian Barrel
Bats Goblin Barrel Dark Prince
Goblin Barrel
Skeleton Barrel Rascals Dark Prince Bats Barbarian Barrel
Dark Prince
Goblin Barrel Bats Skeleton Barrel Rascals Barbarian Barrel Witch
Witch
Skeleton Barrel Dark Prince

Defense Synergies 0 12

Bats
Cannon Rascals Barbarian Barrel Dark Prince
Cannon
Bats Rascals Barbarian Barrel Dark Prince Witch
Skeleton Barrel
Rascals
Bats Cannon Barbarian Barrel
Barbarian Barrel
Bats Cannon Rascals Dark Prince Witch
Goblin Barrel
Dark Prince
Bats Cannon Barbarian Barrel Witch
Witch
Cannon Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Barbarian Barrel
Bats Cannon Rascals Dark Prince Witch
Cannon Witch Bats Rascals Dark Prince
Cannon Witch Bats Rascals Dark Prince
Barbarian Barrel Dark Prince
Barbarian Barrel Bats Cannon Rascals Dark Prince
Bats Cannon Rascals Witch
Cannon Skeleton Barrel Rascals Barbarian Barrel
Cannon Witch Rascals
Cannon Rascals Barbarian Barrel Dark Prince
Bats Witch Cannon Rascals Barbarian Barrel Dark Prince
Bats Rascals Witch
Cannon Bats Rascals Dark Prince Witch
Bats Cannon Rascals Barbarian Barrel Dark Prince Witch
Cannon Rascals
Cannon Rascals
Bats Cannon Rascals Dark Prince Witch
Cannon Bats Rascals Barbarian Barrel Dark Prince Witch
Barbarian Barrel Witch Bats Cannon Rascals Dark Prince
Cannon
Rascals Dark Prince Bats Cannon Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Barrel Dark Prince Witch
Skeleton Barrel Barbarian Barrel
Bats Rascals Dark Prince Witch
Dark Prince Bats Rascals Barbarian Barrel
Cannon Rascals Dark Prince Witch
Bats Skeleton Barrel Rascals Witch
Rascals Dark Prince Bats Witch
Rascals Dark Prince
Bats Barbarian Barrel Dark Prince Witch
Witch Cannon
Bats Rascals Dark Prince Witch
Dark Prince
Rascals Dark Prince Cannon Witch
Cannon Rascals Witch
Rascals Witch Bats Barbarian Barrel Dark Prince
Bats Cannon Rascals Barbarian Barrel Dark Prince Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Rascals Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince
Bats Skeleton Barrel Witch
Witch
Skeleton Barrel Barbarian Barrel
Skeleton Barrel
Bats
Skeleton Barrel Barbarian Barrel Dark Prince
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Witch
Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Bats
Skeleton Barrel Barbarian Barrel Dark Prince
Skeleton Barrel Barbarian Barrel Witch
Skeleton Barrel Barbarian Barrel
Barbarian Barrel Dark Prince Witch
Witch
Skeleton Barrel Barbarian Barrel Witch
Skeleton Barrel Witch
Skeleton Barrel Barbarian Barrel
Bats Witch
Bats Skeleton Barrel Witch
Skeleton Barrel Bats Barbarian Barrel Dark Prince Witch
Witch
Barbarian Barrel
Rascals Dark Prince
Skeleton Barrel
Dark Prince
Bats Rascals Witch
Bats Witch
Skeleton Barrel Barbarian Barrel Dark Prince Witch

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