My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Valkyrie P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Cannon Dart Goblin
Zap
Bats Cannon Dart Goblin Bandit
Barbarian Barrel
Cannon Dart Goblin Valkyrie Bandit
The Log
Cannon Suspicious Bush Dart Goblin Bandit
Earthquake
Cannon
Arrows
Bats Suspicious Bush Dart Goblin
Royal Delivery
Bats Dart Goblin Valkyrie P.E.K.K.A Bandit
Fireball
Cannon Suspicious Bush Dart Goblin Bandit
Poison
Bats Cannon Suspicious Bush Dart Goblin
Lightning
Cannon Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush The Log Cannon Dart Goblin Bandit Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Suspicious Bush The Log Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A Bandit
Cannon
Suspicious Bush
Dart Goblin
Valkyrie P.E.K.K.A The Log Bandit
Valkyrie
Bats Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A
Bats Dart Goblin Valkyrie The Log
The Log
Dart Goblin P.E.K.K.A Bandit
Bandit
Bats Dart Goblin Valkyrie The Log

Defense Synergies 2 17

Bats
Cannon Dart Goblin Valkyrie P.E.K.K.A The Log Bandit
Cannon
The Log Bats Dart Goblin Valkyrie Bandit
Suspicious Bush
Dart Goblin
Bats Cannon Valkyrie P.E.K.K.A The Log Bandit
Valkyrie
Bats Cannon Dart Goblin P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Bats Dart Goblin Valkyrie
The Log
Cannon P.E.K.K.A Bats Dart Goblin Valkyrie Bandit
Bandit
Bats Cannon Dart Goblin Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Valkyrie The Log
P.E.K.K.A Bats Cannon Dart Goblin Valkyrie The Log Bandit
Cannon P.E.K.K.A Bats Dart Goblin Valkyrie Bandit
Cannon P.E.K.K.A Bats Dart Goblin Valkyrie Bandit
Valkyrie P.E.K.K.A The Log
The Log Bats Cannon Dart Goblin Valkyrie Bandit
Bats Dart Goblin Cannon
Cannon Dart Goblin Valkyrie P.E.K.K.A The Log Bandit
Cannon P.E.K.K.A
Cannon Dart Goblin Valkyrie Bandit
Bats Dart Goblin Valkyrie Cannon The Log Bandit
Bats Dart Goblin
Cannon P.E.K.K.A Bats Valkyrie The Log Bandit
Valkyrie Bats Cannon Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Cannon Bandit
Cannon P.E.K.K.A The Log Bandit
Bats Cannon Valkyrie P.E.K.K.A
Cannon Valkyrie Bats Dart Goblin The Log Bandit
Valkyrie The Log Bats Cannon Dart Goblin Bandit
P.E.K.K.A Cannon Dart Goblin
Valkyrie Bats Cannon Dart Goblin P.E.K.K.A The Log Bandit
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit
Bandit Valkyrie The Log
P.E.K.K.A Bandit Bats Valkyrie The Log
Valkyrie P.E.K.K.A Bats The Log Bandit
P.E.K.K.A Cannon Valkyrie Bandit
Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin Valkyrie Bandit
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie The Log Bandit
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Bats Dart Goblin Valkyrie
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Cannon Valkyrie Bandit
Cannon Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie P.E.K.K.A The Log
Bats Valkyrie Cannon Dart Goblin P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin Valkyrie The Log
Valkyrie The Log
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin Bandit
Bats
Dart Goblin Valkyrie The Log Bandit
Dart Goblin
Dart Goblin The Log Bandit
Dart Goblin Bandit
Dart Goblin The Log
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Bats
Dart Goblin The Log Bandit
Dart Goblin Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log Dart Goblin Bandit
The Log Bandit
Dart Goblin The Log Bandit
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin The Log Bandit
P.E.K.K.A
The Log
Bats Dart Goblin Bandit
Dart Goblin
The Log
Dart Goblin Valkyrie
The Log Dart Goblin
Dart Goblin P.E.K.K.A
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Bandit
P.E.K.K.A
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: