My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Tombstone Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Ram Rider
Giant Snowball
Bats Cannon Tombstone Hog Rider Royal Hogs Ram Rider
Zap
Bats Cannon Tombstone Royal Hogs Ram Rider
Barbarian Barrel
Cannon Tesla Tombstone Royal Hogs
The Log
Cannon Tombstone Hog Rider Royal Hogs Ram Rider
Earthquake
Cannon Tesla Tombstone Hog Rider Royal Hogs
Arrows
Bats Tombstone Royal Hogs
Royal Delivery
Bats Hog Rider Royal Hogs Ram Rider
Fireball
Cannon Tesla Tombstone Hog Rider Royal Hogs Ram Rider
Poison
Bats Cannon Tombstone Royal Hogs
Lightning
Cannon Tesla Tombstone Ram Rider
Rocket
Hog Rider Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Cannon Tombstone Tesla Hog Rider Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Cannon Tombstone

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Hogs Rage Ram Rider
Cannon
Tesla
Tombstone
Hog Rider
Bats Rage
Royal Hogs
Bats
Rage
Hog Rider Bats
Ram Rider
Bats

Defense Synergies 0 3

Bats
Cannon Tesla
Cannon
Bats
Tesla
Bats
Tombstone
Ram Rider
Hog Rider
Royal Hogs
Rage
Ram Rider
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Tombstone Ram Rider
Bats Cannon Tesla Tombstone Ram Rider
Cannon Tesla Ram Rider Bats Tombstone
Cannon Tesla Bats Tombstone Ram Rider
Tombstone
Bats Cannon Tesla
Bats Tesla Ram Rider Cannon Tombstone
Cannon Tesla Ram Rider
Cannon Tesla Tombstone
Cannon Tesla
Bats Cannon Tesla Tombstone Ram Rider
Tesla Bats Ram Rider
Cannon Tesla Tombstone Bats Ram Rider
Bats Cannon Tesla Tombstone
Cannon Tesla Tombstone Ram Rider
Cannon Tesla Ram Rider
Tesla Bats Cannon Tombstone
Cannon Tesla Tombstone Bats Ram Rider
Bats Cannon Tesla Tombstone Ram Rider
Cannon Tesla Ram Rider
Bats Cannon Tesla
Cannon Tesla Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Tombstone
Tesla
Tombstone Bats Ram Rider
Bats Tesla Ram Rider
Cannon Tesla Tombstone Ram Rider
Bats Tesla Ram Rider
Bats Tesla Tombstone Ram Rider
Tesla
Bats Tombstone
Cannon Tesla Tombstone
Bats Tesla Tombstone
Cannon Tesla Tombstone Ram Rider
Cannon Tesla
Tesla Tombstone Bats
Bats Cannon Tesla
Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Bats Ram Rider
Ram Rider
Ram Rider
Bats
Ram Rider
Bats
Ram Rider
Ram Rider
Bats
Bats
Bats Tombstone
Ram Rider
Bats
Bats

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