My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Cannon Witch
Zap
Bats Cannon Dark Prince Witch
Barbarian Barrel
Cannon Valkyrie Dark Prince Witch
The Log
Cannon Dark Prince Witch
Earthquake
Cannon Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Dark Prince Witch P.E.K.K.A
Fireball
Cannon Witch
Poison
Bats Cannon Witch
Lightning
Cannon Valkyrie Dark Prince Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Cannon Valkyrie Dark Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Dark Prince P.E.K.K.A
Cannon
Valkyrie
Bats Dark Prince Witch P.E.K.K.A
Mirror
Rage
Witch Bats Dark Prince
Dark Prince
Bats Valkyrie Rage Witch
Witch
Rage Valkyrie Dark Prince P.E.K.K.A
P.E.K.K.A
Bats Valkyrie Witch

Defense Synergies 1 11

Bats
Cannon Valkyrie Dark Prince P.E.K.K.A
Cannon
Mirror Bats Valkyrie Dark Prince Witch
Valkyrie
Bats Cannon Mirror Witch P.E.K.K.A
Mirror
Cannon Valkyrie
Rage
Dark Prince
Bats Cannon Witch
Witch
Cannon Valkyrie Dark Prince
P.E.K.K.A
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
P.E.K.K.A Bats Cannon Valkyrie Dark Prince Witch
Cannon Witch P.E.K.K.A Bats Valkyrie Dark Prince
Cannon Witch P.E.K.K.A Bats Valkyrie Dark Prince
Valkyrie Dark Prince P.E.K.K.A
Bats Cannon Valkyrie Dark Prince
Bats Cannon Witch
Cannon Valkyrie P.E.K.K.A
Cannon Witch P.E.K.K.A
Cannon Valkyrie Dark Prince
Bats Valkyrie Witch Cannon Dark Prince
Bats Witch
Cannon P.E.K.K.A Bats Valkyrie Dark Prince Witch
Valkyrie Bats Cannon Dark Prince Witch P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Bats Cannon Valkyrie Dark Prince Witch P.E.K.K.A
Cannon Valkyrie Bats Dark Prince Witch
Valkyrie Witch Bats Cannon Dark Prince
P.E.K.K.A Cannon
Valkyrie Dark Prince Bats Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch P.E.K.K.A
Valkyrie
P.E.K.K.A Bats Valkyrie Dark Prince Witch
Valkyrie Dark Prince P.E.K.K.A Bats
P.E.K.K.A Cannon Valkyrie Dark Prince Witch
Bats Witch
Dark Prince P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Bats Valkyrie Dark Prince Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Bats Valkyrie Dark Prince Witch
P.E.K.K.A Valkyrie Dark Prince
Dark Prince P.E.K.K.A Cannon Valkyrie Witch
Cannon Valkyrie Witch
Witch Bats Valkyrie Dark Prince P.E.K.K.A
Bats Valkyrie Cannon Dark Prince Witch P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince
Valkyrie Dark Prince
Bats Witch
Witch
Bats
Valkyrie Dark Prince
Witch
Bats
Dark Prince
Valkyrie Witch
Valkyrie Dark Prince Witch
Witch
Witch
Witch
Bats Witch
Bats Witch
P.E.K.K.A
Bats Dark Prince Witch
Witch
Valkyrie Dark Prince
Dark Prince P.E.K.K.A
Bats Witch
Bats Witch
Dark Prince Witch
P.E.K.K.A

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