My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Cannon Skeleton Army Balloon
Zap
Bats Cannon Skeleton Army Balloon
Barbarian Barrel
Cannon Valkyrie Skeleton Army Electro Wizard
The Log
Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Balloon Electro Wizard
Fireball
Cannon Skeleton Army Balloon Electro Wizard
Poison
Bats Cannon Skeleton Army Balloon Electro Wizard
Lightning
Cannon Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Skeleton Army Tornado Valkyrie Electro Wizard Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Skeleton Army Tornado

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon
Cannon
Valkyrie
Bats Balloon Tornado Electro Wizard
Skeleton Army
Tornado
Electro Giant Valkyrie Balloon
Balloon
Bats Valkyrie Tornado Electro Wizard
Electro Giant
Tornado
Electro Wizard
Valkyrie Balloon

Defense Synergies 0 12

Bats
Cannon Valkyrie Electro Wizard
Cannon
Bats Valkyrie Skeleton Army Electro Giant Electro Wizard
Valkyrie
Bats Cannon Tornado Electro Wizard
Skeleton Army
Cannon Electro Wizard
Tornado
Valkyrie Electro Giant Electro Wizard
Balloon
Electro Giant
Cannon Tornado
Electro Wizard
Bats Cannon Valkyrie Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Electro Wizard
Skeleton Army Bats Cannon Valkyrie Electro Wizard
Cannon Skeleton Army Tornado Bats Valkyrie Electro Wizard
Cannon Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Bats Cannon Valkyrie Electro Wizard
Bats Tornado Electro Wizard Cannon
Cannon Valkyrie Electro Giant Electro Wizard
Cannon Skeleton Army Tornado
Skeleton Army Tornado Cannon Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Cannon Tornado Electro Giant
Bats Tornado Electro Wizard
Cannon Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Cannon Tornado Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Tornado Cannon Electro Giant Electro Wizard
Bats Cannon Valkyrie Skeleton Army Tornado Electro Wizard
Cannon Valkyrie Bats Skeleton Army Tornado Electro Wizard
Valkyrie Tornado Bats Cannon Electro Wizard
Cannon Tornado Electro Wizard
Valkyrie Skeleton Army Bats Cannon Electro Giant Electro Wizard
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant Electro Wizard
Electro Wizard Valkyrie
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Tornado Electro Wizard
Cannon Valkyrie Skeleton Army
Electro Giant Bats Tornado Electro Wizard
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Bats Valkyrie Skeleton Army Tornado
Cannon Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie Tornado Electro Giant Electro Wizard
Skeleton Army Cannon Valkyrie
Cannon Valkyrie Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Wizard Bats Valkyrie Tornado
Bats Valkyrie Cannon Electro Giant Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado Electro Wizard
Valkyrie
Valkyrie
Electro Giant Bats Tornado
Tornado
Tornado
Tornado
Bats Tornado Electro Wizard
Valkyrie Tornado Electro Wizard
Tornado
Tornado
Bats
Electro Wizard
Valkyrie Tornado Electro Giant
Tornado
Tornado
Tornado Electro Giant Valkyrie
Tornado Electro Wizard
Tornado
Tornado
Bats Tornado Electro Giant Electro Wizard
Electro Wizard Bats Electro Giant
Electro Wizard
Electro Wizard Bats Skeleton Army
Tornado Electro Wizard
Valkyrie Electro Wizard
Tornado Electro Giant
Electro Giant Bats Tornado Electro Wizard
Bats Tornado Electro Wizard
Tornado Electro Giant Electro Wizard

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