My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Wizard Balloon Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Balloon Sparky
Giant Snowball
Bats Cannon Zappies Royal Hogs Balloon
Zap
Bats Cannon Zappies Royal Hogs Balloon Sparky
Barbarian Barrel
Cannon Zappies Wizard Royal Hogs Sparky
The Log
Cannon Zappies Royal Hogs Sparky
Earthquake
Cannon Zappies Royal Hogs
Arrows
Bats Zappies Royal Hogs
Royal Delivery
Bats Zappies Wizard Royal Hogs Balloon Sparky
Fireball
Cannon Zappies Wizard Royal Hogs Balloon Sparky
Poison
Bats Cannon Zappies Wizard Royal Hogs Balloon Sparky
Lightning
Cannon Wizard Balloon Sparky
Rocket
Wizard Royal Hogs Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Zappies Golden Knight Wizard Royal Hogs Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Cannon Zappies Golden Knight

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Royal Hogs Sparky
Cannon
Zappies
Royal Hogs Balloon
Wizard
Royal Hogs Balloon Sparky
Royal Hogs
Bats Zappies Wizard
Balloon
Bats Zappies Wizard Sparky Golden Knight
Sparky
Bats Wizard Balloon Golden Knight
Golden Knight
Balloon Sparky

Defense Synergies 0 9

Bats
Cannon Zappies Sparky Golden Knight
Cannon
Bats Wizard Sparky
Zappies
Bats Golden Knight
Wizard
Cannon Golden Knight
Royal Hogs
Balloon
Sparky
Bats Cannon Golden Knight
Golden Knight
Bats Zappies Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Zappies Wizard Sparky Golden Knight
Sparky Bats Cannon Zappies
Cannon Sparky Bats Zappies
Cannon Sparky Bats Zappies
Sparky
Bats Cannon Zappies
Bats Cannon Zappies Wizard
Cannon Sparky Golden Knight
Cannon Zappies Sparky
Cannon Zappies Sparky
Bats Cannon Zappies Wizard
Bats Zappies Wizard
Cannon Sparky Bats Zappies Wizard
Wizard Sparky Bats Cannon Zappies Golden Knight
Sparky Cannon Zappies
Cannon Zappies Sparky
Wizard Sparky Bats Cannon Zappies
Cannon Bats Zappies Wizard Golden Knight
Wizard Bats Cannon Zappies
Sparky Cannon Zappies
Wizard Bats Cannon Zappies Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Sparky
Wizard
Zappies Bats Sparky Golden Knight
Bats Zappies Sparky
Cannon Zappies Sparky
Wizard Bats Zappies
Sparky Bats Zappies
Zappies Sparky
Bats Zappies Sparky
Cannon Zappies Sparky
Bats Zappies Sparky Golden Knight
Cannon Zappies Wizard Sparky Golden Knight
Wizard Cannon Zappies Sparky
Zappies Sparky Bats Golden Knight
Bats Cannon Zappies Wizard Sparky Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Golden Knight
Sparky
Sparky
Wizard Sparky
Wizard Bats
Wizard Sparky
Wizard
Wizard Golden Knight
Bats Sparky
Wizard Sparky Golden Knight
Wizard
Sparky Golden Knight
Sparky
Wizard Sparky Golden Knight
Wizard Sparky
Sparky
Bats Sparky
Wizard Sparky
Wizard Golden Knight
Sparky
Wizard
Sparky
Wizard Sparky
Wizard Sparky Golden Knight
Wizard Sparky Golden Knight
Sparky Golden Knight
Bats Wizard Sparky
Bats Zappies Wizard
Sparky
Wizard Sparky
Zappies Sparky
Sparky
Wizard Sparky
Bats Zappies
Zappies Wizard
Wizard Sparky
Wizard
Sparky
Sparky
Bats Zappies Sparky Golden Knight
Bats Zappies
Sparky Golden Knight
Sparky
Wizard Sparky

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