My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Cannon Elite Barbarians Musketeer
The Log
Cannon Elite Barbarians Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Musketeer Hog Rider P.E.K.K.A
Fireball
Cannon Elite Barbarians Musketeer Hog Rider
Poison
Bats Cannon Musketeer
Lightning
Cannon Elite Barbarians Ice Golem Mini P.E.K.K.A Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Cannon Mini P.E.K.K.A Musketeer Hog Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Cannon Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Cannon
Elite Barbarians
Bats Ice Golem Hog Rider
Ice Golem
Bats Musketeer Hog Rider Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Ice Golem Musketeer Hog Rider
Musketeer
Ice Golem Hog Rider Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Bats Ice Golem Musketeer Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A
Bats Musketeer

Defense Synergies 3 11

Bats
Cannon Ice Golem Mini P.E.K.K.A Musketeer P.E.K.K.A
Cannon
Ice Golem Musketeer Bats Mini P.E.K.K.A
Elite Barbarians
Ice Golem Mini P.E.K.K.A
Ice Golem
Cannon Musketeer Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Cannon Elite Barbarians Ice Golem Musketeer
Musketeer
Cannon Ice Golem Bats Mini P.E.K.K.A P.E.K.K.A
Hog Rider
P.E.K.K.A
Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Musketeer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Bats Cannon Musketeer
Cannon Mini P.E.K.K.A P.E.K.K.A Bats Elite Barbarians Musketeer
Cannon Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Bats Musketeer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Bats Cannon Musketeer
Bats Musketeer Cannon
Cannon Ice Golem Musketeer P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Cannon Ice Golem Mini P.E.K.K.A Musketeer
Bats Cannon Ice Golem Musketeer
Musketeer Bats
Cannon Mini P.E.K.K.A P.E.K.K.A Bats Elite Barbarians Musketeer
Bats Cannon Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Bats Cannon Elite Barbarians Mini P.E.K.K.A Musketeer P.E.K.K.A
Cannon Bats Elite Barbarians Musketeer
Bats Cannon Ice Golem Musketeer
Mini P.E.K.K.A P.E.K.K.A Cannon Elite Barbarians Musketeer
Bats Cannon Elite Barbarians Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Ice Golem P.E.K.K.A
Elite Barbarians Ice Golem Mini P.E.K.K.A Musketeer
P.E.K.K.A Bats Elite Barbarians Ice Golem Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Bats Elite Barbarians Ice Golem Musketeer
P.E.K.K.A Cannon Elite Barbarians Mini P.E.K.K.A Musketeer
Bats Ice Golem Musketeer
Mini P.E.K.K.A P.E.K.K.A Bats Elite Barbarians Ice Golem Musketeer
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
P.E.K.K.A Bats Elite Barbarians Ice Golem Mini P.E.K.K.A
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Bats Elite Barbarians Mini P.E.K.K.A Musketeer
P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Cannon Ice Golem
Cannon Musketeer
Elite Barbarians Bats Ice Golem Mini P.E.K.K.A Musketeer P.E.K.K.A
Bats Cannon Elite Barbarians Ice Golem Mini P.E.K.K.A Musketeer P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer
Musketeer
Ice Golem Musketeer
Bats Ice Golem Musketeer
Musketeer
Ice Golem
Bats Elite Barbarians Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Elite Barbarians Ice Golem Musketeer
Musketeer
Elite Barbarians Ice Golem Musketeer
Musketeer
Musketeer
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer
Ice Golem
Musketeer
Musketeer
Musketeer
Elite Barbarians Bats Ice Golem Musketeer
Bats Musketeer
Elite Barbarians Mini P.E.K.K.A
Musketeer
P.E.K.K.A
Bats Musketeer
Musketeer
Mini P.E.K.K.A Musketeer
Ice Golem Musketeer
Elite Barbarians Musketeer P.E.K.K.A
Bats Elite Barbarians Musketeer
Bats Musketeer
Musketeer
P.E.K.K.A

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