My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Cannon Musketeer Goblin Barrel
Zap
Bats Cannon Goblin Barrel
Barbarian Barrel
Cannon Elite Barbarians Musketeer Goblin Barrel Electro Wizard
The Log
Cannon Elite Barbarians Musketeer Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Elite Barbarians Musketeer Goblin Barrel Electro Wizard
Fireball
Cannon Elite Barbarians Musketeer Goblin Barrel Electro Wizard
Poison
Bats Cannon Musketeer Electro Wizard
Lightning
Cannon Elite Barbarians Musketeer Electro Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Goblin Barrel Musketeer Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Goblin Barrel
Cannon
Elite Barbarians
Bats The Log Mega Knight
Musketeer
The Log Mega Knight
Goblin Barrel
Bats Mega Knight
The Log
Elite Barbarians Musketeer Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Elite Barbarians Musketeer Goblin Barrel The Log Electro Wizard

Defense Synergies 3 13

Bats
Cannon Musketeer The Log Electro Wizard Mega Knight
Cannon
Musketeer The Log Bats Electro Wizard
Elite Barbarians
The Log Mega Knight
Musketeer
Cannon The Log Bats Electro Wizard Mega Knight
Goblin Barrel
The Log
Cannon Musketeer Bats Elite Barbarians Electro Wizard Mega Knight
Electro Wizard
Bats Cannon Musketeer The Log Mega Knight
Mega Knight
Bats Elite Barbarians Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log Electro Wizard
Elite Barbarians Bats Cannon Musketeer The Log Electro Wizard Mega Knight
Cannon Mega Knight Bats Elite Barbarians Musketeer Electro Wizard
Cannon Elite Barbarians Bats Musketeer Electro Wizard Mega Knight
Elite Barbarians The Log Mega Knight
The Log Bats Cannon Musketeer Electro Wizard Mega Knight
Bats Musketeer Electro Wizard Cannon
Cannon Musketeer The Log Electro Wizard Mega Knight
Cannon Elite Barbarians Musketeer
Elite Barbarians Cannon Musketeer Electro Wizard Mega Knight
Bats Electro Wizard Cannon Musketeer The Log Mega Knight
Musketeer Bats Electro Wizard
Cannon Mega Knight Bats Elite Barbarians Musketeer The Log Electro Wizard
Mega Knight Bats Cannon The Log Electro Wizard
Elite Barbarians Cannon Electro Wizard Mega Knight
Cannon Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Bats Cannon Elite Barbarians Musketeer Electro Wizard
Cannon Mega Knight Bats Elite Barbarians Musketeer The Log Electro Wizard
The Log Bats Cannon Musketeer Electro Wizard Mega Knight
Cannon Elite Barbarians Musketeer Electro Wizard
Mega Knight Bats Cannon Elite Barbarians Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Musketeer The Log Mega Knight
Mega Knight Bats Elite Barbarians Musketeer The Log Electro Wizard
Mega Knight Bats Elite Barbarians Musketeer The Log Electro Wizard
Cannon Elite Barbarians Musketeer Mega Knight
Bats Musketeer Electro Wizard
Bats Elite Barbarians Musketeer Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Bats Elite Barbarians The Log
Cannon Musketeer
Mega Knight Bats Elite Barbarians Musketeer
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Cannon
Cannon Musketeer Mega Knight
Elite Barbarians Electro Wizard Bats Musketeer The Log
Bats Mega Knight Cannon Elite Barbarians Musketeer The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
The Log Mega Knight
Bats Musketeer
Musketeer The Log
The Log
The Log
Bats Elite Barbarians Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Bats
Musketeer The Log Electro Wizard Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Musketeer Electro Wizard
Musketeer The Log Mega Knight
Musketeer The Log
Elite Barbarians Bats Musketeer Electro Wizard
Electro Wizard Bats Musketeer
Elite Barbarians
Musketeer The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats Musketeer
Musketeer Electro Wizard
The Log
Musketeer Electro Wizard Mega Knight
The Log Musketeer
Elite Barbarians Musketeer Mega Knight
Bats Elite Barbarians Musketeer The Log Electro Wizard
Bats Musketeer Electro Wizard
Musketeer The Log Electro Wizard Mega Knight
Mega Knight

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