My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Balloon Prince Executioner Inferno Dragon Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon Prince Inferno Dragon Sparky
Giant Snowball
Bats Balloon Inferno Dragon
Zap
Bats Dark Prince Balloon Prince Inferno Dragon Sparky
Barbarian Barrel
Dark Prince Executioner Sparky
The Log
Dark Prince Prince Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Balloon Prince Executioner Inferno Dragon Sparky
Fireball
Balloon Executioner Inferno Dragon Sparky
Poison
Bats Balloon Executioner Sparky
Lightning
Dark Prince Balloon Prince Executioner Inferno Dragon Sparky
Rocket
Balloon Prince Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince Executioner Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dark Prince Inferno Dragon Golden Knight Balloon Prince Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Dark Prince Inferno Dragon Golden Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Dark Prince Prince Inferno Dragon Sparky
Dark Prince
Prince Bats Balloon Executioner Sparky
Balloon
Bats Dark Prince Executioner Sparky Golden Knight
Prince
Dark Prince Bats
Executioner
Dark Prince Balloon
Inferno Dragon
Bats
Sparky
Bats Dark Prince Balloon Golden Knight
Golden Knight
Balloon Sparky

Defense Synergies 0 9

Bats
Dark Prince Prince Inferno Dragon Sparky Golden Knight
Dark Prince
Bats Prince Executioner
Balloon
Prince
Bats Dark Prince Executioner
Executioner
Dark Prince Prince
Inferno Dragon
Bats
Sparky
Bats Golden Knight
Golden Knight
Bats Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Sparky Golden Knight
Inferno Dragon Sparky Bats Dark Prince Prince Executioner
Prince Sparky Bats Dark Prince Executioner Inferno Dragon
Prince Inferno Dragon Sparky Bats Dark Prince
Dark Prince Prince Sparky
Bats Dark Prince Executioner
Bats Inferno Dragon Executioner
Sparky Golden Knight
Inferno Dragon Sparky Prince
Dark Prince Prince Sparky
Bats Executioner Dark Prince
Executioner Inferno Dragon Bats
Prince Sparky Bats Dark Prince
Executioner Sparky Bats Dark Prince Prince Golden Knight
Inferno Dragon Sparky Prince
Prince Inferno Dragon Sparky
Sparky Bats Dark Prince Prince Executioner
Bats Dark Prince Prince Executioner Golden Knight
Executioner Bats Dark Prince Inferno Dragon
Sparky Prince Inferno Dragon
Dark Prince Bats Prince Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Sparky
Prince Executioner Inferno Dragon
Bats Dark Prince Prince Sparky Golden Knight
Dark Prince Prince Bats Sparky
Dark Prince Prince Executioner Inferno Dragon Sparky
Executioner Bats
Dark Prince Prince Sparky Bats
Dark Prince Prince Inferno Dragon Sparky
Bats Dark Prince Prince Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Bats Dark Prince Prince Sparky Golden Knight
Dark Prince Prince
Dark Prince Prince Executioner Sparky Golden Knight
Executioner Sparky
Sparky Bats Dark Prince Prince Executioner Inferno Dragon Golden Knight
Bats Executioner Dark Prince Inferno Dragon Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Executioner Golden Knight
Sparky
Dark Prince Prince Sparky
Executioner Dark Prince Sparky
Executioner Bats
Executioner Sparky
Executioner
Golden Knight
Bats Prince Sparky
Dark Prince Prince Sparky Golden Knight
Executioner
Executioner Sparky Golden Knight
Prince Sparky
Executioner Sparky Golden Knight
Executioner Sparky
Sparky
Bats Sparky
Dark Prince Prince Executioner Sparky
Golden Knight
Prince Sparky
Prince Sparky
Dark Prince Executioner Sparky
Inferno Dragon
Executioner Sparky Golden Knight
Prince Sparky Golden Knight
Sparky Golden Knight
Bats Executioner Sparky
Bats
Sparky
Sparky
Sparky
Prince Sparky
Sparky
Bats Dark Prince Prince
Executioner
Dark Prince Prince Executioner Sparky
Executioner
Sparky
Dark Prince Prince Executioner Sparky
Bats Sparky Golden Knight
Bats Executioner
Dark Prince Prince Executioner Sparky Golden Knight
Prince Inferno Dragon Sparky
Sparky

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