My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Dart Goblin Hog Rider Guards
Zap
Bats Dart Goblin Guards
Barbarian Barrel
Dart Goblin Valkyrie Guards
The Log
Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Valkyrie Hog Rider Guards
Fireball
Dart Goblin Hog Rider
Poison
Bats Dart Goblin Guards
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Earthquake Guards Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Earthquake

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight
Dart Goblin
Valkyrie Hog Rider The Log Mega Knight
Earthquake
Hog Rider The Log Mega Knight
Valkyrie
Bats Dart Goblin Hog Rider
Hog Rider
Bats Earthquake Valkyrie The Log Dart Goblin Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Dart Goblin Earthquake Guards Mega Knight
Mega Knight
Bats Dart Goblin Earthquake Hog Rider The Log

Defense Synergies 0 14

Bats
Dart Goblin Earthquake Valkyrie The Log Mega Knight
Dart Goblin
Bats Valkyrie Guards The Log Mega Knight
Earthquake
Bats The Log Mega Knight
Valkyrie
Bats Dart Goblin The Log
Hog Rider
Guards
Dart Goblin The Log
The Log
Bats Dart Goblin Earthquake Valkyrie Guards Mega Knight
Mega Knight
Bats Dart Goblin Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Valkyrie The Log
Bats Dart Goblin Valkyrie The Log Mega Knight
Mega Knight Bats Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Guards Mega Knight
Earthquake Valkyrie The Log Mega Knight
The Log Bats Dart Goblin Earthquake Valkyrie Guards Mega Knight
Bats Dart Goblin
Earthquake Dart Goblin Valkyrie The Log Mega Knight
Guards Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Valkyrie Guards Earthquake The Log Mega Knight
Bats Dart Goblin
Mega Knight Bats Earthquake Valkyrie Guards The Log
Valkyrie Mega Knight Bats Dart Goblin Earthquake Guards The Log
Mega Knight
The Log Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Dart Goblin Guards The Log
Earthquake Valkyrie The Log Bats Dart Goblin Guards Mega Knight
Dart Goblin
Valkyrie Mega Knight Bats Dart Goblin Earthquake Guards The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Valkyrie The Log Mega Knight
Guards Mega Knight Bats Valkyrie The Log
Valkyrie Guards Mega Knight Bats The Log
Valkyrie Guards Mega Knight
Bats Dart Goblin
Guards Bats Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Valkyrie The Log
Dart Goblin Guards
Mega Knight Bats Dart Goblin Valkyrie Guards
Mega Knight Valkyrie Guards The Log
Mega Knight Valkyrie Guards
Dart Goblin Valkyrie Mega Knight
Guards Bats Dart Goblin Valkyrie The Log
Bats Valkyrie Mega Knight Dart Goblin Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Valkyrie Guards The Log
Dart Goblin The Log
Earthquake Dart Goblin The Log
Earthquake Dart Goblin Valkyrie Guards The Log
Earthquake Valkyrie The Log Mega Knight
Bats Dart Goblin
Dart Goblin Earthquake The Log
Earthquake The Log Dart Goblin
The Log Dart Goblin
Bats Guards
Dart Goblin Earthquake Valkyrie The Log
Dart Goblin
Earthquake Dart Goblin The Log
Earthquake Dart Goblin
Earthquake Dart Goblin The Log
Earthquake Dart Goblin The Log
Earthquake Dart Goblin The Log Mega Knight
Earthquake
Bats
Dart Goblin Earthquake The Log Mega Knight
Dart Goblin Earthquake Valkyrie The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Earthquake The Log Valkyrie Mega Knight
The Log Dart Goblin Earthquake
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin Guards
Dart Goblin Earthquake The Log Mega Knight
Mega Knight
Earthquake The Log
Earthquake Bats Dart Goblin Guards
Dart Goblin
The Log
Dart Goblin Valkyrie Mega Knight
The Log Dart Goblin Earthquake
Dart Goblin Mega Knight
Bats Dart Goblin Guards The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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