My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Wall Breakers Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers
Giant Snowball
Bats Dart Goblin Hog Rider Wall Breakers Lumberjack
Zap
Bats Dart Goblin Wall Breakers
Barbarian Barrel
Dart Goblin Wall Breakers Lumberjack
The Log
Dart Goblin Hog Rider Wall Breakers Lumberjack
Earthquake
Hog Rider
Arrows
Bats Dart Goblin Wall Breakers
Royal Delivery
Bats Dart Goblin Hog Rider Wall Breakers Lumberjack
Fireball
Dart Goblin Hog Rider Wall Breakers Lumberjack
Poison
Bats Dart Goblin
Lightning
Lumberjack Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Dart Goblin Fireball Hog Rider Lumberjack Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Wall Breakers Dart Goblin Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Wall Breakers Lumberjack
Dart Goblin
Hog Rider Wall Breakers Mega Knight
Fireball
Hog Rider Wall Breakers Mega Knight Archer Queen
Hog Rider
Bats Fireball Dart Goblin Lumberjack Mega Knight Archer Queen
Wall Breakers
Bats Dart Goblin Fireball Mega Knight
Lumberjack
Bats Hog Rider Mega Knight
Mega Knight
Bats Dart Goblin Fireball Hog Rider Wall Breakers Lumberjack Archer Queen
Archer Queen
Fireball Hog Rider Mega Knight

Defense Synergies 0 7

Bats
Dart Goblin Lumberjack Mega Knight
Dart Goblin
Bats Lumberjack Mega Knight
Fireball
Lumberjack Mega Knight
Hog Rider
Wall Breakers
Lumberjack
Bats Dart Goblin Fireball
Mega Knight
Bats Dart Goblin Fireball
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Lumberjack Bats Dart Goblin Mega Knight
Lumberjack Mega Knight Bats Dart Goblin
Lumberjack Bats Dart Goblin Mega Knight
Fireball Lumberjack Mega Knight
Fireball Bats Dart Goblin Lumberjack Mega Knight
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Lumberjack Archer Queen
Dart Goblin Lumberjack Mega Knight
Bats Dart Goblin Fireball Lumberjack Mega Knight
Bats Dart Goblin Fireball
Lumberjack Mega Knight Bats Fireball
Fireball Mega Knight Bats Dart Goblin Lumberjack
Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Mega Knight Bats Fireball Lumberjack
Fireball Mega Knight Bats Dart Goblin Lumberjack
Bats Dart Goblin Fireball Lumberjack Mega Knight
Dart Goblin Lumberjack
Mega Knight Bats Dart Goblin Fireball Lumberjack
Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball
Fireball Lumberjack Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats Fireball
Lumberjack Mega Knight
Fireball Bats Dart Goblin
Bats Dart Goblin Fireball Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Fireball
Dart Goblin
Mega Knight Bats Dart Goblin Lumberjack
Mega Knight Fireball Archer Queen
Mega Knight Fireball Lumberjack
Dart Goblin Fireball Mega Knight
Bats Dart Goblin Fireball Lumberjack Archer Queen
Bats Mega Knight Dart Goblin Fireball Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Mega Knight
Fireball Bats Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Bats Fireball Lumberjack
Dart Goblin Fireball
Fireball Dart Goblin Archer Queen
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Bats
Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Dart Goblin
Fireball Mega Knight
Fireball Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Dart Goblin Fireball
Fireball Dart Goblin Archer Queen
Fireball
Fireball Dart Goblin Lumberjack Mega Knight
Dart Goblin Fireball
Fireball Archer Queen
Dart Goblin Mega Knight Archer Queen
Bats Dart Goblin Fireball Archer Queen
Bats Dart Goblin Fireball Archer Queen
Dart Goblin Fireball Mega Knight Archer Queen
Fireball Dart Goblin Mega Knight

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