My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Mighty Miner
Giant Snowball
Bats Dart Goblin Witch Lumberjack Mighty Miner
Zap
Bats Dart Goblin Witch Mighty Miner
Barbarian Barrel
Dart Goblin Witch Lumberjack
The Log
Dart Goblin Witch Lumberjack
Earthquake
Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Witch P.E.K.K.A Lumberjack
Fireball
Dart Goblin Witch Lumberjack Mighty Miner
Poison
Bats Dart Goblin Witch
Lightning
Witch Lumberjack Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Tornado Fireball Lumberjack Mighty Miner Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Dart Goblin Tornado Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Lumberjack
Dart Goblin
P.E.K.K.A
Fireball
Tornado
Tornado
Fireball P.E.K.K.A Witch
Witch
Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Tornado Bats Dart Goblin Witch Lumberjack
Lumberjack
Bats Witch P.E.K.K.A
Mighty Miner

Defense Synergies 2 9

Bats
Dart Goblin P.E.K.K.A Lumberjack
Dart Goblin
Bats Tornado P.E.K.K.A Lumberjack
Fireball
Tornado Lumberjack
Tornado
Fireball P.E.K.K.A Dart Goblin Witch
Witch
Tornado Lumberjack
P.E.K.K.A
Tornado Bats Dart Goblin
Lumberjack
Bats Dart Goblin Fireball Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
P.E.K.K.A Lumberjack Bats Dart Goblin Witch
Tornado Witch P.E.K.K.A Lumberjack Bats Dart Goblin
Witch P.E.K.K.A Lumberjack Bats Dart Goblin
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Bats Dart Goblin Lumberjack
Bats Dart Goblin Tornado Fireball Witch
Dart Goblin Fireball P.E.K.K.A
Witch P.E.K.K.A Mighty Miner Tornado Lumberjack
Tornado Dart Goblin Lumberjack
Bats Dart Goblin Witch Fireball Tornado Lumberjack
Bats Dart Goblin Fireball Tornado Witch
P.E.K.K.A Lumberjack Bats Fireball Witch
Fireball Bats Dart Goblin Tornado Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Fireball P.E.K.K.A Lumberjack
Bats Fireball Tornado Witch P.E.K.K.A Lumberjack
Fireball Bats Dart Goblin Tornado Witch Lumberjack
Tornado Witch Bats Dart Goblin Fireball Lumberjack
P.E.K.K.A Dart Goblin Tornado Lumberjack
Bats Dart Goblin Fireball Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch P.E.K.K.A
Fireball Lumberjack
P.E.K.K.A Lumberjack Bats Witch
P.E.K.K.A Lumberjack Bats Fireball Tornado
P.E.K.K.A Witch Lumberjack Mighty Miner
Fireball Bats Dart Goblin Tornado Witch
P.E.K.K.A Bats Dart Goblin Fireball Witch Lumberjack
P.E.K.K.A Mighty Miner Lumberjack
P.E.K.K.A Bats Fireball Tornado Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Witch Lumberjack
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball Witch Lumberjack
Dart Goblin Fireball Witch
Witch Bats Dart Goblin Fireball Tornado P.E.K.K.A Lumberjack Mighty Miner
Bats Dart Goblin Fireball Witch P.E.K.K.A Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball Bats Dart Goblin Tornado Witch
Dart Goblin Tornado Witch
Fireball Dart Goblin Tornado
Fireball Dart Goblin Tornado
Bats Fireball Tornado Lumberjack
Dart Goblin Fireball Tornado
Fireball Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball Tornado
Bats
Dart Goblin Fireball
Dart Goblin Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Witch
Witch
Fireball Dart Goblin Tornado Witch
Fireball Tornado Witch
Fireball Dart Goblin Tornado
Bats Dart Goblin Fireball Tornado Witch
Bats Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball
Fireball
P.E.K.K.A Mighty Miner
Fireball
Bats Dart Goblin Fireball Witch
Fireball Dart Goblin Tornado Witch
Fireball
Fireball Dart Goblin Lumberjack
Dart Goblin Fireball
Fireball Tornado
Dart Goblin P.E.K.K.A
Bats Dart Goblin Fireball Tornado Witch
Bats Dart Goblin Fireball Tornado Witch
Dart Goblin Fireball Tornado Witch
P.E.K.K.A
Fireball Dart Goblin

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