My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin Witch
Zap
Bats Dart Goblin Witch
Barbarian Barrel
Dart Goblin Wizard Witch
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Wizard Witch
Fireball
Dart Goblin Wizard Witch
Poison
Bats Dart Goblin Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Fireball Freeze Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Dart Goblin Fireball Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight
Dart Goblin
Mega Knight
Fireball
Freeze Mega Knight Golden Knight
Wizard
Mega Knight
Freeze
Fireball
Witch
Mega Knight
Mega Knight
Bats Dart Goblin Fireball Wizard Witch
Golden Knight
Fireball

Defense Synergies 0 14

Bats
Dart Goblin Freeze Mega Knight Golden Knight
Dart Goblin
Bats Mega Knight Golden Knight
Fireball
Freeze Mega Knight Golden Knight
Wizard
Freeze Mega Knight Golden Knight
Freeze
Bats Fireball Wizard Mega Knight
Witch
Mega Knight
Mega Knight
Bats Dart Goblin Fireball Wizard Freeze Witch
Golden Knight
Bats Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Golden Knight
Bats Dart Goblin Witch Mega Knight
Witch Mega Knight Bats Dart Goblin Freeze
Witch Bats Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Freeze Bats Dart Goblin Mega Knight
Bats Dart Goblin Fireball Wizard Freeze Witch
Dart Goblin Fireball Mega Knight Golden Knight
Witch
Dart Goblin Mega Knight
Bats Dart Goblin Witch Fireball Wizard Freeze Mega Knight
Bats Dart Goblin Fireball Wizard Witch
Mega Knight Bats Fireball Wizard Freeze Witch
Fireball Wizard Mega Knight Bats Dart Goblin Freeze Witch Golden Knight
Mega Knight
Fireball Freeze Mega Knight
Wizard Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Dart Goblin Wizard Witch Golden Knight
Wizard Freeze Witch Bats Dart Goblin Fireball Mega Knight
Dart Goblin
Wizard Mega Knight Bats Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Wizard Mega Knight
Mega Knight Bats Witch Golden Knight
Mega Knight Bats Fireball
Witch Mega Knight
Fireball Wizard Bats Dart Goblin Freeze Witch
Bats Dart Goblin Fireball Witch
Mega Knight
Freeze Mega Knight Bats Fireball Witch
Witch Dart Goblin
Mega Knight Bats Dart Goblin Witch Golden Knight
Mega Knight Fireball
Mega Knight Fireball Wizard Witch Golden Knight
Wizard Dart Goblin Fireball Witch Mega Knight
Witch Bats Dart Goblin Fireball Freeze Golden Knight
Bats Mega Knight Dart Goblin Fireball Wizard Freeze Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Freeze Golden Knight
Fireball Dart Goblin Golden Knight
Dart Goblin Fireball
Dart Goblin Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Bats Dart Goblin Freeze Witch
Dart Goblin Wizard Witch
Fireball Dart Goblin Wizard Freeze
Fireball Dart Goblin Wizard Golden Knight
Bats Fireball
Dart Goblin Fireball Wizard Golden Knight
Fireball Dart Goblin Wizard
Dart Goblin Fireball Golden Knight
Dart Goblin Fireball Freeze
Dart Goblin Fireball
Dart Goblin Fireball Wizard Witch Golden Knight
Dart Goblin Fireball Wizard Mega Knight
Fireball Freeze
Bats
Dart Goblin Fireball Wizard Mega Knight
Dart Goblin Fireball Wizard Witch Mega Knight Golden Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Freeze Fireball Wizard Witch Mega Knight
Witch
Fireball Dart Goblin Wizard Witch Golden Knight
Fireball Wizard Witch Mega Knight Golden Knight
Fireball Dart Goblin Golden Knight
Bats Dart Goblin Fireball Wizard Witch
Bats Dart Goblin Fireball Wizard Freeze Witch
Fireball
Dart Goblin Fireball Wizard Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard
Bats Dart Goblin Fireball Freeze Witch
Fireball Dart Goblin Wizard Witch
Freeze
Fireball
Fireball Dart Goblin Wizard Mega Knight
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball Freeze Witch Golden Knight
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball Freeze Witch Mega Knight Golden Knight

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